Post by Aiden Garnette on Jan 19, 2017 4:12:19 GMT
Post
"Wicked" Aiden Garnette
"Wicked" Aiden Garnette
NOTE: Using Necromancy's Forbidden Art can/should anger Tatara. Any thread in which the ability is used should be marked as so (kinda like a red flag) and the Necromancer themselves may get an unpleasant summons from the God of Death. This is using Nevyne's ability to intrude on the domain of an opposing god.
-- Requires Necromancy
Resurrection I: The Necromancer skirts the border between life and death. In a ritual of undeath, the Summoner prepares a nearby corpse and instead of raising it as a puppet, the user prepares the corpse to temporarily house a departed soul. Unlike regular necromancy, this can only be done on a single corpse and is exhaustive in terms of preparation for the Necromancer. The resurrected spirit that results is sustained by and magically bound to the Necromancer themselves so they cannot be too far apart and the summoning is undone if the Necromancer perishes. The soul also is not enslaved and has the will to act as they see fit for a maximum of 1 day. This has less of a chance of angering Tatara, although doing this repeatedly to keep the soul for a longer period of time may still anger the God. The other advantage of this is allowing a departed soul to impart crucial knowledge or skills they possessed in life and follow far more complex orders than normal necromancy.
Resurrection II: The Necromancer prepares a ritual of undeath as before, only this time they use their own blood in the ritual and aim to enslave an incoming soul and sustain the ritual under much more profound terms. The result is that the newly resurrected individual is enslaved to the Summoner by blood and may be painfully forced to comply with the Summoner's orders and whim. This may be necessary when dealing with particularly rebellious individuals, however you are almost certain to anger the God of Death and receive a summons from him (if not an outright death for overstepping your boundaries). The ritual is also undone if the Summoner perishes, although the summon themselves can sustain normally life-threatening injuries as well as go wherever they want.
Note: XXXX
-- Requires Necromancy
Resurrection I: The Necromancer skirts the border between life and death. In a ritual of undeath, the Summoner prepares a nearby corpse and instead of raising it as a puppet, the user prepares the corpse to temporarily house a departed soul. Unlike regular necromancy, this can only be done on a single corpse and is exhaustive in terms of preparation for the Necromancer. The resurrected spirit that results is sustained by and magically bound to the Necromancer themselves so they cannot be too far apart and the summoning is undone if the Necromancer perishes. The soul also is not enslaved and has the will to act as they see fit for a maximum of 1 day. This has less of a chance of angering Tatara, although doing this repeatedly to keep the soul for a longer period of time may still anger the God. The other advantage of this is allowing a departed soul to impart crucial knowledge or skills they possessed in life and follow far more complex orders than normal necromancy.
Resurrection II: The Necromancer prepares a ritual of undeath as before, only this time they use their own blood in the ritual and aim to enslave an incoming soul and sustain the ritual under much more profound terms. The result is that the newly resurrected individual is enslaved to the Summoner by blood and may be painfully forced to comply with the Summoner's orders and whim. This may be necessary when dealing with particularly rebellious individuals, however you are almost certain to anger the God of Death and receive a summons from him (if not an outright death for overstepping your boundaries). The ritual is also undone if the Summoner perishes, although the summon themselves can sustain normally life-threatening injuries as well as go wherever they want.
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Note: XXXX
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