Post by Daniel Caim on Sept 4, 2016 22:52:59 GMT
Ammunition types
Tranquilizer - rounds capable of delivering a dose of sedatives to anyone or anything hit by them
Remote Hack - specialized bolts that can latch on to any electronic and link to a computer, allowing you remote access to its systems. The round's effectiveness depends upon your hacking skills
Armor-piercing - just like the name entails, these rounds are specially designed to penetrate heavily armored targets.
Runes
Weapon Enhancement Rune - A runic master equips a single weapon with a rune that enhances one aspect of that weapon (example, a sword might gain a keener edge that makes it easier to cut through tougher materials.)
Skills
Veteran - Not everyone that signs up for the Hunter's Guild makes it all the way to retirement and those that do are a breed apart from most. Their reflexes are honed to a razors edge, senses are heightened, strategy and tactics come more naturally, and their endurance is nothing to take for granted. Many retired hunters retain the skills they've acquired even after leaving the order; some even continue to refine them.
When you purchase this skill, you chose two of any combat skill your character possess and gain the next level of those skills. In affect you, gain Firearms IV if you've purchased the previous step.
(Retired Hunters only)
Battle Trance - Some warriors have learned to lose themselves in the heat of battle, transcending the normal human in terms of both skill and physical ability. Pain fade into the background as everything that make you a person falls away, leaving behind a living weapon. However, this is unbelievably dangerous for obvious reasons. Spending more that fifteen minutes a day in a battle trance can be deadly as your muscle begin to breakdown and you slip deeper and deeper into the trance. While it is possible to survive in an overextended trance, your conscious mind is would be all but lost and you would spend the rest of your days as an emotionless husk whose only purpose is to fight.
(restricted to non-Androids)
Tranquilizer - rounds capable of delivering a dose of sedatives to anyone or anything hit by them
Remote Hack - specialized bolts that can latch on to any electronic and link to a computer, allowing you remote access to its systems. The round's effectiveness depends upon your hacking skills
Armor-piercing - just like the name entails, these rounds are specially designed to penetrate heavily armored targets.
Runes
Weapon Enhancement Rune - A runic master equips a single weapon with a rune that enhances one aspect of that weapon (example, a sword might gain a keener edge that makes it easier to cut through tougher materials.)
Skills
Veteran - Not everyone that signs up for the Hunter's Guild makes it all the way to retirement and those that do are a breed apart from most. Their reflexes are honed to a razors edge, senses are heightened, strategy and tactics come more naturally, and their endurance is nothing to take for granted. Many retired hunters retain the skills they've acquired even after leaving the order; some even continue to refine them.
When you purchase this skill, you chose two of any combat skill your character possess and gain the next level of those skills. In affect you, gain Firearms IV if you've purchased the previous step.
(Retired Hunters only)
Battle Trance - Some warriors have learned to lose themselves in the heat of battle, transcending the normal human in terms of both skill and physical ability. Pain fade into the background as everything that make you a person falls away, leaving behind a living weapon. However, this is unbelievably dangerous for obvious reasons. Spending more that fifteen minutes a day in a battle trance can be deadly as your muscle begin to breakdown and you slip deeper and deeper into the trance. While it is possible to survive in an overextended trance, your conscious mind is would be all but lost and you would spend the rest of your days as an emotionless husk whose only purpose is to fight.
(restricted to non-Androids)