Post by Daniel Caim on Jul 31, 2016 17:27:55 GMT
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[PTabbedContent]
[PTab=PERSONALITY]
He's a man of many contradictions that always seem to come into conflict with others. While he genuinely believes that people are usually good at heart, he also understands that evil does exist and will go to any means to eliminate it. Having been all but abandoned by his mother when she fled to Dagos, he finds it very difficult to trust others; this flaw is further compounded by his tendency to view others with more than a healthy dose of cautious suspicion until they've proven themselves worthy of trust. Anyone that doesn't is outright ignored. However, for those chosen few that gain his confidence is a friend and companion more loyal than many could hope to ever ask for. Whether its taking a bullet or simply assisting with some minor task, he is always willing to help and will usually stop whatever it is he is doing to do so. But be wary of crossing him as he doesn't take kindly to those that break confidence with him or somehow betray him. If you do, you will forever be scorned in his eyes and, in the most extreme cases, considered an enemy to be hunted down and brought to justice at the end of a smoking barrel. He takes an extreme amount of pleasure in exterminating worthy targets.
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[PTab=APPEARANCE]
Some would consider Daniel to be a relatively intimidating man. Much of his upper torso and face is heavily scarred from an encounter with a relatively skilled Magi tossing daggers his direction. He glares at others through villianously thin brown eyes. Add to it that the man rarely ever smiles, or makes any other expression beyond an annoyed frown, and one cannot help but to sense of malicious intent practically radiating from him. This feeling is oftentimes so great that others immediately assume that Daniel is a mobster or a member of one gang of thugs or another. He is also rather fit, deceptively thin of limb but still more than capable of landing a punch with enough force to knock someone out.
He his generally seen wearing a stripped, purple button-up shirt with the sleeves rolled up past his elbows, a pair of black pants and combat boots, and a black trench coat dangling from his shoulders, which he will dawn properly should the weather and climate call for it. He is also know to wear a number of holsters carrying an small armory's worth of various pistols and revolvers, four of which are worn within clear view on his belt and in two sling holsters. His raven hair is normally pulled back into loose pony tail except for two bangs that frame his face.
Daniel has a tendency to gravitate towards darker clothing one would expect a mobster or kingpin to wear. His day to day wardrobe sees him exchanging his signature trench coat for a waistcoat.
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[PTab=BIOGRAPHY]
Parents
Mother: Nathan Caim (deceased)
Father: Aria Caim (living in Dagos )
For most of his younger life, Daniel was raised in a shabby, rundown apartment in one of the poor sections of the Curio Rosa residential district. His parents were often to busy working for money to pay food and rent to pay much attention to him, but would always try to spend a least some small amount of time with him each night. And, despite being rather poor, he manage to remain a health, cheerful, and playful child. That, however, changed when his father was accused of being a Magi sympathizer before his summary execution. At that point, his mother struggled daily to provide for the young Daniel, who was forced to withdraw from school in favor of taking on any odd-job available to a child.
Three years after his father's death, Daniel -now thirteen - came home one day to discover that two unfortunate things, the first of which being that his mother had abandoned him, and the second, he was now to payoff the massive debt left to him by his fugitive mother and deceased father. He was left with little choice and no money to his name, so he joined the Hunter guild at the earliest opportunity. It was within the halls of the guild that he would finish his education and ascend to its ranks. However, much of his time was spent studiously learning what others his age already knew; his determination was in fact so great that he eventually caught up to his classmates. The price for this rapid advancement was a lack of free time in which to connect with others, which lead him to become increasingly introverted.
Daniel quickly set to work after his graduation day. He made arrests, kept the peace, and generally insured that the citizens of Felici remained well and content. His service actually earned him a few friends and contacts that would become useful in his line of work. And on the side, he ran with a gang of underground Hunters that would steal out in the dead of night to hunt Magi. Men and older boys were slain and harvested for their bones while women and children were sold into slavery. The enormous profits gained by Daniel and his gang earned them more than enough to live comfortably as well as settle his debt. Then, at the age of twenty seven, haunted by the wretched, henious acts he'd committed in the name of saving himself, Daniel left the Hunters in order to seek out a means by which he could redeem himself.
He now works as a gun-for-hire, taking jobs only from more wholesome clientele. These jobs usually involve hunting down missing persons and bringing them home safely.
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[PTab=SKILLS]
Firearm I:(Starter) Can accomplish fundamental and basic feats with firearm weapons.
Gun Kata: Through decades of analysis of countless gun fights and shootouts, the Hunters have learned that most, if not all, such encounters are geometrically the same, thus making them statistically predictable. This has led to the creation of a martial art capable of keeping a practitioner of the art clear of the traditional lines of return fire while simultaneously delivering maximum damage to a maximum number of opponents within the widest range of their kill radius.
A bit of time spent practicing on his own has given Daniel a bit more skill in Gun Kata. He is now better able to demonstrate the finer points of the style. Additionally, reopening some of his old connections has given him access to a wider variety of ammunition type.
Note: Daniel always keeps at least two handguns (usually revolvers) on his person at all times, one for primary use and another as a spare.
Heightened Sense of Smell: Can now track someone similar to a hunting dog. You can even smell the baking pie from down the street
.
Dream Vision: This ability allows a person to peer into the dreams of a living mortal while they sleep. Similar to watching a movie. This is triggered by physical contact.
Dream Travel: This ability enables the user to now not simply watch the dream but to be apart of it. A more practiced traveler will even be able to shift their forms in the dream as well as interact with all the figures.
Months of practicing with priests and priestesses of Nevyne's faith have caused Daniel's gift from the Goddess to blossom. While his control over his appearance isn't nearly as great as the more experience members of the faith, he is certainly able to alter his appearance enough to be completely unrecognizable.
Spirit Sense: as a Hunter, you have been gifted with senses that far exceed that of your fellow mortals. Through rigorous training you have succeeded in learning to hone your senses to a razors edge, granting you a sort of “sixth sense” that allows you to sense nearby spirits as well as gauge their general location. (To purchase this ability, you must first complete an in-character thread with someone who already possess it so that they may train you
Melee I: Can accomplish fundamental and basic feats with melee weapons.
Examples: Knife, Sword, Sai, Hammer, Axe, Whip, Lance, Chainsaw, etc
Melee II: You are now better able to dual wield if you wish to. You are more likely to better a melee level I.
Melee III: Depending on your character's insinuated realism a character can be up to a mastery level with this purchase. Even up to being able to slice a bullet from mid air. You are more likely to better a melee levels I and II.
A common, misconception mistake that many people make about the art of Gun Kata is that is focuses specifically on the placement of your shots on targets for maximum damage. This, however, is quite simply not the case. Gun Kata users are trained to treat the gun as a total weapon. In essence, practitioners strike with the barrel, handle, and basically any portion of the gun that could possibly be used as a melee weapon. They will often combine these strikes with squeezes of the trigger to present multiple threats that the enemy most deal with simultaneously, which in turn keeps them off-balance and create openings in their guard for the practitioner to exploit.
This deadly combination of gunfire and melee attacks makes the master of the Gun Kata a threat at all ranges, and thus an enemy not to be taken lightly.
FIREARM II : You are now better able to dual wield if you wish to. Specialized ammunition unlocked: Explosive: bullets can explode upon contact Short-circuit: bullets can short-circuit a cyborg limb temporarily
FIREARM III : Depending on your character's insinuated realism a character can be up to a mastery level with this purchase. Even up to being able to nail other's bullets mid air.You are more likely to better a Firearm levels I and II.
Firearm Mastery: At this point your mastery has become world known. People come from all over to learn from you. Few can beat you in accuracy with your chosen gun. You are even able to hit bullets and fire down enemy weapon barrels. You are more likely to better a Firearm levels I, II, and III.
Specialized ammunition unlocked:
Combined Ordinance: round that allows you to combine one or more ammunition types
Revolvers
Hunter's Handcannon (Black Hammer) (Unique Hunter Weapon): As its name implies, Daniel's favorite revolver is much larger than an average handgun by a vast margin and uses a higher caliber round. The weapon has a barrel that is nearly nine inches long, has a six round ammo capacity, and is fifteen and a half inches in overall in length. It was forged from the bones of a Fire Magi by the name of Alaric Black-one of Daniel's most difficult kills and the source of a majority of his scars-giving it the ability to dispel fire magic. He affectionately refers to the weapon as Black Hammer.
GREATER RUNIC ENCHANTMENT: Runic Kukri (Frost-Carver)
Main Rune: Fortify (sharpness)
Outer Runes:
Delay
Push
Ice Pillar
GREATER RUNIC ENCHANTMENT: Runic Kukri (Raze-Lighter)
Main Rune: Fortify (sharpness)
Outer Runes:
Delay
Push
Reverse
Ice Pillar
DETAILS: These were a pare of runic weapons wielded by a Hunter - Adeline Bertrand - and former member of Daniel's hunter squad. Daniel took up the weapons after she fell during the Relocation Camp Riots and continued to use them in her honor before he returned them to the Hunter's Guild upon retirement. He has taken up the weapons once again to assist in his missions against both spirits and magi.
Raze-Lighter and Frost-Carver are both enchanted to project a pillar of fire and ice, respectively. Each enchantment activates in response the to the wielder calling out the weapons' names.
Unarmed Combat I: You know the basics and can hold your own in a street fight. The type of martial art or fighting style is up to you. We trust you to be realistic for what you can accomplish and not accomplish at being a general level one in unarmed combat.
Unarmed Combat II: You have improved in this skill and can accomplish more impressive feats in the fighting technique you've chosen for your character.You are now also able to defend yourself better against melee weapon-ed attacks.
Unarmed Combat III: You are extremely talented in unarmed combat within the field that you have chosen to study in. Not only are you more able to defend yourself against melee weapon-ed attacks but you have a high chance in getting your opponent in dropping their weapon as well if given the chance (the fumble concept also applies to firearms as well).
Gun Kata incorporates elements from a vast number of martial arts from dozens of cultures. An off-shoot form of the style, known as the Arslan Alkham (literally "lion step" from an ancient Surajan dialect), focuses primarily on hand-to-hand combat, specifically the disarming of multiple opponents. There is very little room for graceful maneuvers as practitioners are trained in the simple application of brute force. Rapid punches to the chest to distort breathing patterns, strikes with the knees and elbows to the joints, kicks delivered to the legs to disrupt balance; all play some role in ensuring that an opponent is less able to maintain their grip upon their weapon, opening them up to a quick, well-practice maneuver to disarm them. Master level practitioners have even been known to use an opponents weapons against them.
Arondight: Sword of the greatest knight, Lancelot, who's known for his mastery of every weapon and Blessed by Irylis. Those who hold the sword share in Lancelot's mastery of Weaponry.
Earned through Extreme Mission:
Andardráttur Vetrar: An ancient and unusually light great sword whose blade is imbued with the deadly bite of winter itself. Strikes with it will freeze an enemy where they hit, slowing them down, and consecutive blows with it can make an opponent’s limb or body (if you fight long enough and strike enough) numb to the point of being unresponsive. The blade itself exists on two planes: one corporeal and one incorporeal. Meaning that it not only affects physical beings, but Ghosts and Spirits as well.
In addition, a strange but subtle hum seems to surround the blade. A presence seems to have imbued itself within the weapon. For one time only, in any thread, you may call upon the presence within the blade to summon the ghost of Hjörtr, The Warden of Winter, to fight by your side. This may only be used once. When it is, the presence from the weapon will fade, and you can summon him no longer. (Ability Currently Unused)
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[PTab=PLAYER]
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Daniel Caim,
Welcome to the new world
Heterosexual | 36 | Male |
Human | Hunter |
[PTabbedContent]
[PTab=PERSONALITY]
This is the Gospel for the fallen ones
POSITIVE TRAITS - Earnest - Loyal - Strong-willed - Realistic - Decisive - will always see things through to the end - protects those closet to him - remains faithful to Kalidus even after leaving the hunters STRENGTHS - Expert Marksman - Tactically Versatile - Gun Kata Master - Combat Veteran - High Situational Awareness | LIKES - Guns and Weaponry - People willing to fight for what they believe in. - Anyone that keeps their word - Enjoying a drink or two - Alex (his adopted daughter) DISLIKES - Liars and traitors - His family - People to scared or lazy to better themselves - arrogance - Anyone that causes his daughter trouble | NEGATIVE TRAITS - Vindictive - Stubborn - Introverted - Moody - Pessimistic - takes him a while to trust other people WEAKNESSES -Slightly Rusty -Not nearly as limber as he was in youth -Easily distracted by the thrill of the hunt -Lowered Stamina due to have been retired for nearly ten years -Alex (his protectiveness towards his adopted daughter could lead him to make some bad calls if she is endangered) |
Personality overall
He's a man of many contradictions that always seem to come into conflict with others. While he genuinely believes that people are usually good at heart, he also understands that evil does exist and will go to any means to eliminate it. Having been all but abandoned by his mother when she fled to Dagos, he finds it very difficult to trust others; this flaw is further compounded by his tendency to view others with more than a healthy dose of cautious suspicion until they've proven themselves worthy of trust. Anyone that doesn't is outright ignored. However, for those chosen few that gain his confidence is a friend and companion more loyal than many could hope to ever ask for. Whether its taking a bullet or simply assisting with some minor task, he is always willing to help and will usually stop whatever it is he is doing to do so. But be wary of crossing him as he doesn't take kindly to those that break confidence with him or somehow betray him. If you do, you will forever be scorned in his eyes and, in the most extreme cases, considered an enemy to be hunted down and brought to justice at the end of a smoking barrel. He takes an extreme amount of pleasure in exterminating worthy targets.
[/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}]
[PTab=APPEARANCE]
SO I'VE GOT TO HANG OUT ALL MY HANG-UPS. BECAUSE OF THE BOOGIE I FEEL SO HELL BENT
appearance
Some would consider Daniel to be a relatively intimidating man. Much of his upper torso and face is heavily scarred from an encounter with a relatively skilled Magi tossing daggers his direction. He glares at others through villianously thin brown eyes. Add to it that the man rarely ever smiles, or makes any other expression beyond an annoyed frown, and one cannot help but to sense of malicious intent practically radiating from him. This feeling is oftentimes so great that others immediately assume that Daniel is a mobster or a member of one gang of thugs or another. He is also rather fit, deceptively thin of limb but still more than capable of landing a punch with enough force to knock someone out.
He his generally seen wearing a stripped, purple button-up shirt with the sleeves rolled up past his elbows, a pair of black pants and combat boots, and a black trench coat dangling from his shoulders, which he will dawn properly should the weather and climate call for it. He is also know to wear a number of holsters carrying an small armory's worth of various pistols and revolvers, four of which are worn within clear view on his belt and in two sling holsters. His raven hair is normally pulled back into loose pony tail except for two bangs that frame his face.
Fashion
Daniel has a tendency to gravitate towards darker clothing one would expect a mobster or kingpin to wear. His day to day wardrobe sees him exchanging his signature trench coat for a waistcoat.
[/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}]
[PTab=BIOGRAPHY]
IT'S JUST AN INSTANT GUT REACTION THAT I GOT. I KNOW I NEVER EVER FELT LIKE THIS BEFORE
family relations
Parents
Mother: Nathan Caim (deceased)
Father: Aria Caim (living in Dagos )
biography
For most of his younger life, Daniel was raised in a shabby, rundown apartment in one of the poor sections of the Curio Rosa residential district. His parents were often to busy working for money to pay food and rent to pay much attention to him, but would always try to spend a least some small amount of time with him each night. And, despite being rather poor, he manage to remain a health, cheerful, and playful child. That, however, changed when his father was accused of being a Magi sympathizer before his summary execution. At that point, his mother struggled daily to provide for the young Daniel, who was forced to withdraw from school in favor of taking on any odd-job available to a child.
Three years after his father's death, Daniel -now thirteen - came home one day to discover that two unfortunate things, the first of which being that his mother had abandoned him, and the second, he was now to payoff the massive debt left to him by his fugitive mother and deceased father. He was left with little choice and no money to his name, so he joined the Hunter guild at the earliest opportunity. It was within the halls of the guild that he would finish his education and ascend to its ranks. However, much of his time was spent studiously learning what others his age already knew; his determination was in fact so great that he eventually caught up to his classmates. The price for this rapid advancement was a lack of free time in which to connect with others, which lead him to become increasingly introverted.
Daniel quickly set to work after his graduation day. He made arrests, kept the peace, and generally insured that the citizens of Felici remained well and content. His service actually earned him a few friends and contacts that would become useful in his line of work. And on the side, he ran with a gang of underground Hunters that would steal out in the dead of night to hunt Magi. Men and older boys were slain and harvested for their bones while women and children were sold into slavery. The enormous profits gained by Daniel and his gang earned them more than enough to live comfortably as well as settle his debt. Then, at the age of twenty seven, haunted by the wretched, henious acts he'd committed in the name of saving himself, Daniel left the Hunters in order to seek out a means by which he could redeem himself.
He now works as a gun-for-hire, taking jobs only from more wholesome clientele. These jobs usually involve hunting down missing persons and bringing them home safely.
[/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}]
[PTab=SKILLS]
I DON'T KNOW WHAT TO DO, BUT THEN THAT'S NOTHING NEW
Default Skills
Firearm I:(Starter) Can accomplish fundamental and basic feats with firearm weapons.
Gun Kata: Through decades of analysis of countless gun fights and shootouts, the Hunters have learned that most, if not all, such encounters are geometrically the same, thus making them statistically predictable. This has led to the creation of a martial art capable of keeping a practitioner of the art clear of the traditional lines of return fire while simultaneously delivering maximum damage to a maximum number of opponents within the widest range of their kill radius.
A bit of time spent practicing on his own has given Daniel a bit more skill in Gun Kata. He is now better able to demonstrate the finer points of the style. Additionally, reopening some of his old connections has given him access to a wider variety of ammunition type.
Note: Daniel always keeps at least two handguns (usually revolvers) on his person at all times, one for primary use and another as a spare.
Heightened Sense of Smell: Can now track someone similar to a hunting dog. You can even smell the baking pie from down the street
.
Purchased abilities
Dream Vision: This ability allows a person to peer into the dreams of a living mortal while they sleep. Similar to watching a movie. This is triggered by physical contact.
Dream Travel: This ability enables the user to now not simply watch the dream but to be apart of it. A more practiced traveler will even be able to shift their forms in the dream as well as interact with all the figures.
Months of practicing with priests and priestesses of Nevyne's faith have caused Daniel's gift from the Goddess to blossom. While his control over his appearance isn't nearly as great as the more experience members of the faith, he is certainly able to alter his appearance enough to be completely unrecognizable.
Spirit Sense: as a Hunter, you have been gifted with senses that far exceed that of your fellow mortals. Through rigorous training you have succeeded in learning to hone your senses to a razors edge, granting you a sort of “sixth sense” that allows you to sense nearby spirits as well as gauge their general location. (To purchase this ability, you must first complete an in-character thread with someone who already possess it so that they may train you
Purchased weaponry levels
Melee I: Can accomplish fundamental and basic feats with melee weapons.
Examples: Knife, Sword, Sai, Hammer, Axe, Whip, Lance, Chainsaw, etc
Melee II: You are now better able to dual wield if you wish to. You are more likely to better a melee level I.
Melee III: Depending on your character's insinuated realism a character can be up to a mastery level with this purchase. Even up to being able to slice a bullet from mid air. You are more likely to better a melee levels I and II.
A common, misconception mistake that many people make about the art of Gun Kata is that is focuses specifically on the placement of your shots on targets for maximum damage. This, however, is quite simply not the case. Gun Kata users are trained to treat the gun as a total weapon. In essence, practitioners strike with the barrel, handle, and basically any portion of the gun that could possibly be used as a melee weapon. They will often combine these strikes with squeezes of the trigger to present multiple threats that the enemy most deal with simultaneously, which in turn keeps them off-balance and create openings in their guard for the practitioner to exploit.
This deadly combination of gunfire and melee attacks makes the master of the Gun Kata a threat at all ranges, and thus an enemy not to be taken lightly.
FIREARM II : You are now better able to dual wield if you wish to. Specialized ammunition unlocked: Explosive: bullets can explode upon contact Short-circuit: bullets can short-circuit a cyborg limb temporarily
FIREARM III : Depending on your character's insinuated realism a character can be up to a mastery level with this purchase. Even up to being able to nail other's bullets mid air.You are more likely to better a Firearm levels I and II.
Firearm Mastery: At this point your mastery has become world known. People come from all over to learn from you. Few can beat you in accuracy with your chosen gun. You are even able to hit bullets and fire down enemy weapon barrels. You are more likely to better a Firearm levels I, II, and III.
Specialized ammunition unlocked:
Combined Ordinance: round that allows you to combine one or more ammunition types
Revolvers
Hunter's Handcannon (Black Hammer) (Unique Hunter Weapon): As its name implies, Daniel's favorite revolver is much larger than an average handgun by a vast margin and uses a higher caliber round. The weapon has a barrel that is nearly nine inches long, has a six round ammo capacity, and is fifteen and a half inches in overall in length. It was forged from the bones of a Fire Magi by the name of Alaric Black-one of Daniel's most difficult kills and the source of a majority of his scars-giving it the ability to dispel fire magic. He affectionately refers to the weapon as Black Hammer.
GREATER RUNIC ENCHANTMENT: Runic Kukri (Frost-Carver)
Main Rune: Fortify (sharpness)
Outer Runes:
Delay
Push
Ice Pillar
GREATER RUNIC ENCHANTMENT: Runic Kukri (Raze-Lighter)
Main Rune: Fortify (sharpness)
Outer Runes:
Delay
Push
Reverse
Ice Pillar
DETAILS: These were a pare of runic weapons wielded by a Hunter - Adeline Bertrand - and former member of Daniel's hunter squad. Daniel took up the weapons after she fell during the Relocation Camp Riots and continued to use them in her honor before he returned them to the Hunter's Guild upon retirement. He has taken up the weapons once again to assist in his missions against both spirits and magi.
Raze-Lighter and Frost-Carver are both enchanted to project a pillar of fire and ice, respectively. Each enchantment activates in response the to the wielder calling out the weapons' names.
Unarmed Combat I: You know the basics and can hold your own in a street fight. The type of martial art or fighting style is up to you. We trust you to be realistic for what you can accomplish and not accomplish at being a general level one in unarmed combat.
Unarmed Combat II: You have improved in this skill and can accomplish more impressive feats in the fighting technique you've chosen for your character.You are now also able to defend yourself better against melee weapon-ed attacks.
Unarmed Combat III: You are extremely talented in unarmed combat within the field that you have chosen to study in. Not only are you more able to defend yourself against melee weapon-ed attacks but you have a high chance in getting your opponent in dropping their weapon as well if given the chance (the fumble concept also applies to firearms as well).
Gun Kata incorporates elements from a vast number of martial arts from dozens of cultures. An off-shoot form of the style, known as the Arslan Alkham (literally "lion step" from an ancient Surajan dialect), focuses primarily on hand-to-hand combat, specifically the disarming of multiple opponents. There is very little room for graceful maneuvers as practitioners are trained in the simple application of brute force. Rapid punches to the chest to distort breathing patterns, strikes with the knees and elbows to the joints, kicks delivered to the legs to disrupt balance; all play some role in ensuring that an opponent is less able to maintain their grip upon their weapon, opening them up to a quick, well-practice maneuver to disarm them. Master level practitioners have even been known to use an opponents weapons against them.
Purchased Artifacts
Arondight: Sword of the greatest knight, Lancelot, who's known for his mastery of every weapon and Blessed by Irylis. Those who hold the sword share in Lancelot's mastery of Weaponry.
Earned through Extreme Mission:
Andardráttur Vetrar: An ancient and unusually light great sword whose blade is imbued with the deadly bite of winter itself. Strikes with it will freeze an enemy where they hit, slowing them down, and consecutive blows with it can make an opponent’s limb or body (if you fight long enough and strike enough) numb to the point of being unresponsive. The blade itself exists on two planes: one corporeal and one incorporeal. Meaning that it not only affects physical beings, but Ghosts and Spirits as well.
In addition, a strange but subtle hum seems to surround the blade. A presence seems to have imbued itself within the weapon. For one time only, in any thread, you may call upon the presence within the blade to summon the ghost of Hjörtr, The Warden of Winter, to fight by your side. This may only be used once. When it is, the presence from the weapon will fade, and you can summon him no longer. (Ability Currently Unused)
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[PTab=PLAYER]
STUCK BETWEEN HELL AND HIGH WATER I NEED A CURE TO MAKE IT THROUGH
played by Subject D2 [22] ♦♦♦ [Central Time] ♦♦♦ [Skype] |
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[b][GUNSLINGER STRATOS, Aaron Burroughs/b] as [i]Daniel Caim[/i]
deltra of gangnam style
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