Post by Clarisse Diacha on Mar 8, 2017 5:05:34 GMT
Clarisse Diacha,
Just when you think you're getting away
No one knows | 102 | Female |
Water Magi | Nightclub Owner |
[PTabbedContent]
[PTab=PERSONALITY]
No escape from the deal you made
POSITIVE TRAITS - Very intelligent - Business minded - Polite - Genuinely cares for her workers, friends, and family - Very sweet when she feels like it - Sarcastic AF STRENGTHS - Very analytical mind - Very, very quick to react - Resistant to panicking in dire situations - Can and most certainly will play dirty | LIKES - Obsidian, her nightclub - Hardworking individuals - Anyone with more than half a brain - Dancing, and she's actually decent at it - Kupiec; He is their family's patron after all - Making a profit of course - Video games, MMO's in particular DISLIKES - Anyone with less than half a brain - Slackers - Losing profit - Workers who don't show loyalty - Snowy days; it means less customers are willing to come out - Hunters, for obvious reasons - Anyone causing trouble in her club | NEGATIVE TRAITS - Can be a grade-A bitch (think Ice Queen) - Very dark and dangerous temper when roused - Can be cruel, has been cruel, and likely will be cruel in the future - Merciless when wronged - Can come off as cold when annoyed - Does not tolerate failure WEAKNESSES - Typically does not do the fighting (any more at least) - When well and truly pissed off, it can make her more reckless - Usually values self-preservation over all, but might take blows purposefully for those she cares about - Doesn't like entering situations unless she has the advantage or it's even ground |
Personality overall
Clarisse, otherwise known as Claire by her sister, is not only the embodiment of a wolf in sheep's clothing (ironic, given her magi aspect) but also something of a walking contradiction.
As the shadowy ruler of the nightclub and lounge, Obsidian, Clarisse is a very business minded individual who doesn't like her time wasted with those outside of her employee. Her associates often regard her as the shrewd, calculated one while her sister is the more flamboyant and all-around kinder appearing sister. While she seems very charming and affable, Clarisse more often than not comes off as cold, strict, and downright terrifying in some situations. For a person outside of her "family," she can be very intimidating and nearly dismissive of others. She has an intense case of resting bitch face, and that's the expression her face mostly stays in when interacting with others. It usually hard to get much of a reaction out of her for outsiders.
However with her employees, she's like a completely different person.
While outsiders see her as this strict and indifferent business woman, her workers know her as a kind-hearted and almost nurturing woman who genuinely cares for the well-being of those under her. While there's always that initial hesitation about approaching her (the resting bitch face game is strong with this one), she is almost always willing to listen and come to an understanding with an employee. Need a break due to some issues in your personal life? Talk to her and she'll honestly consider it. Really need to buy something vital to your physical or mental health? She very well may assist you in procuring such an item. So long as you don't take advantage of her generosity and kindness, she's very willing to extend it. She and her sister are exceptionally picky when it comes to hiring individuals to work for Obsidian, so the ones they do pick are nearly regarded as family.
But even so, one should never underestimate her or take her generosity for granted. She does not tolerate failure, and the woman can be straight up merciless when she wishes. Borderline cruel even, and she's not afraid to take certain measures to ensure that more failure will not ensue. No matter where someone stands with her, they should always remember to regard her with caution.
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[PTab=APPEARANCE]
You walked right into her plan; Run as fast as you think you can
appearance
Someone might say the Diacha kids looked very similar to their parents, but then again no one's ever seen head nor tail of them to make a comparison. So instead people just say they're the reverse of each other.
Clarisse got the lighter colored genes out of the two. Her hair is long and falls down her back in light blonde waves. it's actually incredibly soft, though the only person she ever lets touch it is her sister to occasionally braid it. Otherwise it mainly stays down and left to fall loosely around her shoulders. While down it helps conceal her ears. Instead of human ears, she has cat ears with blonde fur. Much like her hair, the fur on her ears is soft while the ears themselves are sensitive. And much like her hair, she only lets her sister touch these and even then very rarely. Her hair also helps frame her mainly angular face and the sharp features it holds. It also frames her light green eyes that sit above high cheekbones.
Physique wise she has a boxier frame that isn't particularly muscular but isn't devoid of it either. Due to training and keeping herself well-exercised, she stays in pretty good shape. Standing at 5'10" (4 lovely inches higher than her sister), nearly all of her skin is unblemished but for a few faded and thin scars here and there. Probably the biggest would be one closer to her hip as though she were stabbed there. She also, though few see it, has a tattoo on her right shoulder blade depicting a string of blue flowers. Her sister has a matching one but in green on her left shoulder blade. Whatever the tattoo's significance is, only the sisters know. However the flowers' colors match their opposing sibling's eyes. Along with this little anomaly, Clarisse also has thicker and sharper nails that resemble claws rather than normal human nails. When her sister and her were in hiding, she would keep them very well trimmed and constantly painted to hide it's darker color. Now that magi aren't legally hunted down, she lets them grow out into their claw-like form now. Another magi trait of hers is the long blonde furred tail she also has. Back when they were in hiding, it stayed wrapped around her waist and hidden beneath her shirt. Now she lets it trail behind her in plain sight. Though it would be wise not to try touching it.
No, seriously.
Don't.
Fashion
Casual or at work, Clarisse has an excellent taste in fashion. Her outfits mainly consist of pants for mobility and practicality though, but she has been know to sport a dress now and then (although it is a very rare occurrence and almost always force on her by her sister Katreena). She's also, surprisingly, a fan of beanies and usually uses winter as an excuse to wear them often. When she's at work she wears the typical white shirt and black pants combo that serves as the uniform for Obsidian with their symbol branded on the back of it. Every employee knows who she is, so she doesn't really need anything to make her stand out. That's Katreena's job anyways.
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[PTab=BIOGRAPHY]
Back from wherever you came. Call the devil by any name
family relations
Gene Donors
Mother: Unknown (Deceased)
Father: Unknown (Deceased)
Family
Elder Sister: Katreena Diacha (Living in Dagos)
Adoptive Mother: Zaphara Diacha (Alive, current whereabouts unknown to all but the Diacha sisters)
Extended "Family"
Obsidian: The Diacha sisters' nightclub and lounge. It's a rather large building that sits within Dagos yet has it's own "perimeter" so to speak. The exterior is mainly a sleek black design with purple neon spelling out it's name in grand letters. A rather popular place, the club itself is split into three levels open to the public. Firstly there's the ground floor equipped with rotating lights, upper balconies, seating areas, stocked bar, dance floor, DJ stage, and an excellent sound system to allow patrons to dance and drink their night away. Upstairs is the less rowdy main lounge with soundproof walls to prevent the noise from below filtering in and mixing with the music here. The bar on this floor is even larger and better stocked with an immense amount of liquor. There are numerous seating arrangements throughout the lounge and televisions for guests to watch channels on. Finally there's the upstairs private lounge that can be reserved for private parties, otherwise it's also open to the public. Patrons up here can order drinks from the main lounge, and also food from a small menu.
biography
Let's delve into some secrets shall we?
Clarisse was born in the slums of Dagos nearly a century ago to two very irresponsible parents. Who were they? It didn't matter. Almost as soon as they had the child they abandoned it. Clarisse wasn't the only one either; She had an older sister, Katreena, who got the exact same treatment. Left alone together the sisters only survived due to the passing kindness of one individual; Zaphara Diacha. A magi much like the sisters, Zaphara took pity on the poor souls and adopted them. Under her, they learned all about surviving in the harsh environments of the slums. But that wasn't all they learned.
Zaphara was, by no means, a good person. She was manipulative and ambitious, always pulling strings and developing a network to give her more power. Although she was sweet and nurturing to her two girls, she was anything but to the rest of the world. This kind of attitude spread to her daughters, most notably Clarisse. They were taught how to lie. To steal. To charm. To kill. And most importantly: to not get caught. It was a hard road paved with a few very teaching mistakes. But ultimately they mastered the art. Under the woman's tutelage the sisters found an effective way to carve their place into the Dagos underground. They've done their fair share of dirty work in the past, and had built up quite the shadowy reputation. Together the trio made plans for the future. Ambitious ones that would spread their influence and power.
Then the magi were to be relocated.
The event certainly came at a terrible time but it wasn't exactly a surprise. With the network Zaphara had built up it was easy to see the tension rising years prior to the event that would start it all. Taking her daughters before the borders were closed, the trio escaped to Fokradiin. Meanwhile they kept their connections in Ethea, particularly Dagos, up and running albeit with much more caution. Especially when magi were starting to be relocated. During those 40 some years people heard neither head nor tail of the Diacha family. However around this time a new nightclub was under construction. Entrusting some loyal associates back home with blueprints and plans, they wanted to create something of an HQ. Carefully the club was built and knowledge of its true owners kept secretive with stand-in fakes. While Obsidian, as they would come to call the place, became extraordinarily popular the trio was busy making connections in other countries. Truthfully their forced voyage ended up being incredibly useful. The network Zaphara had so carefully set up grew to incredible lengths, spreading into all other countries in some shape or form (barring Ikigai at the time). Meanwhile Obsidian was operating just as planned.. To the public eye it was simply that; a popular place to gather and have fun.
Truthfully it was a den of secrets.
Alcohol and music wasn't the only thing the place served. The Diacha family saw no need to limit themselves to what they could get involved in. Smuggling, drugs, arms-dealing, slavery, even the MLM (when it started to form later on); it's very difficult to find something the Diacha family doesn't have some sort of involvement in- even if minuscule. Their only limit in business was hunters; dealing with them was and is taboo. While there isn't much sense of obligation from any of the Diacha family towards helping "their kind" simply for that sake alone, they weren't about to help the people who would just as easily have killed them.
When the genocide after the riots began the Diacha family kept a very close eye on their home country. While their stand-in still ran Obsidian, the Diachas were plotting beneath the surface. They waited and watched, seeing how the cards would fall. It was only once the genocide ran its course that the Diacha family returned home after 40 years, taking over as the rightful owners of Obsidian. Finally reestablished in their main headquarters, the family connected their "newly" expanded network to the base and thus created something of an underground empire. However, Zaphara wasn't quite done. She had a plan, one she only revealed to her daughters. They would be left in charge of Obsidian while she went elsewhere to take care of other business. After that Zaphara simply vanished. The only ones to know of her location and what she's been up to are the Diacha siblings themselves. Back in Ethea Katreena became the public face of the club, running it's basic operations and dealings with her sister as her secretary. In truth? Katreena handled the facade while Clarisse handled the true underbelly of the nightclub's dealings. Katreena was far more charismatic and agreeable than her sister. People tended to like her upbeat nature while Clarisse was an intimidating and quiet shadow. Which, in the end, worked out perfectly for the two while their mother was away.
Currently the Diacha sisters sit in the seat of a very extensive network of connections and a very large black market system that reaches out to other countries. Katreena still deals with Obsidian and its public face to the rest of the world, while Clarisse sits in the darkness and manipulates things from the backseat. With their hired help very carefully selected and monitored, the duo has managed to maintain their influence through careful planning and, according to some rumors, swiftly executed eliminations of threats. However even with their hands in numerous hypothetical honeypots, the sisters and thus their underground "empire" have never taken an active action in one thing or another. Though they supply and smuggle some members of the MLM, they never offer any other help besides material goods. They aren't ones to enact the sins; merely enable them. No worker under their care is allowed to take a side unless the siblings themselves allow it. So while their influence extends, it merely draws in profit rather than cause a stir.
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[PTab=SKILLS]
Oh no! Now who do blame? Should have listened to what I'd said
Default Skills
- Unarmed Combat I: You know the basics and can hold your own in a street fight.
The type of martial art or fighting style is up to you. We trust you to be realistic for what you can accomplish and not accomplish at being a general level one in unarmed combat.
- Water I: This allows you to manipulate fifty gallons worth of water (reference) that is already clearly in existence to the naked eye. You cannot change its temperature. Nor can you produce a projectile yet.
- Materialize: You can form water in an area where there, to the naked eye, was once none. At this level you can collect from the water molecules in the air, clouds, plants and bodily fluids from corpses of animals or people. What you are capable of accomplishing with this gained water is based upon your level of Manipulation.
Purchased abilities
Ice I: Frost, snow, ice. This is the raw ability where water chills at your touch up to turning into ice.
Ice II: You can now be a few meters from the water source to turn it to ice.
Ice III: You can now be much farther from the water source to turn it to ice. Ice created can now be manipulated to the temperature of dry ice.
Ice Sculptor: (Upgrade of Ice) This has become a refined art for you. Ice spears, discus, hooks, gauntlets.
Purchased weaponry levels
- n/a
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[PTab=PLAYER]
Let me tell you it's a hard road to hell without no soul
played by [West] [Babu] ♦♦♦ [EST] ♦♦♦ [Fly it to the moon; let it play among the stars] |
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[b]dCTb, Hana[/b] as [i]Clarisse Diacha[/i]
deltra of gangnam style
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