Post by Rinny on Oct 4, 2016 5:03:52 GMT
Ghost
Basics
Congratulations, you are dead!
Regardless if you were Human, Magi, or a Cyborg that was Mortal enough to be given a soul while in the womb, you are now a Ghost. This means upon your death you chose to not follow Tatara, God of Death, and remained a wanderer on Earth. As a Ghost you will more likely come across deities and Spirits. But wary, both (certain Gods and most Spirits) have been known to eat Souls.
Speaking of, souls need to "eat". As a Ghost you eat emotions; happiness, despair, hatred. What emotions a Ghost prefers is most commonly based on what they were like in their most recent past life. If you were a serial killer for instance, you feed off of Hatred and Fear most likely. It is possible to starve to death if you do not "eat".
Regardless if you were Human, Magi, or a Cyborg that was Mortal enough to be given a soul while in the womb, you are now a Ghost. This means upon your death you chose to not follow Tatara, God of Death, and remained a wanderer on Earth. As a Ghost you will more likely come across deities and Spirits. But wary, both (certain Gods and most Spirits) have been known to eat Souls.
Speaking of, souls need to "eat". As a Ghost you eat emotions; happiness, despair, hatred. What emotions a Ghost prefers is most commonly based on what they were like in their most recent past life. If you were a serial killer for instance, you feed off of Hatred and Fear most likely. It is possible to starve to death if you do not "eat".
Facts
Life Span In theory, forever However it is unlikely you will last that long | Weakness Holy Water and Salt Pure Iron Various Blessed Items They're Food for Spirits Exorcism |
Default Abilities Invisible to Mortals Intangible Hover (inches from the ground, not flight) | Unable to use magic |
Starting Abilities
Poltergeist I: The ability to move a single item within a limited and humble proportion, such as a piece of chalk, a paper, a small paperback book, a shoe, etc. If unsure please ask a member of the site's team.
Dream Vision: This ability allows a person to peer into the dreams of a living mortal while they sleep. Similar to watching a movie. This is triggered by physical contact. You may speak to the mortal in this state, but you will not be visible, or be able to manipulate anything within the dream.
Tech Communication: As a wandering Soul you have learned to use technology as a medium of communicating with the living. Wither that be static on a radio or electronically typing, you are capable of doing this now.
Aura: Similar to a Zero Magi's Empathy abilities, you can project a certain emotion onto one other living being. The emotions obviously vary from a sense of dread to sadness to anger.
Possession I: You are capable of temporarily inhabiting an item. In lore the most popular choice for a Soul to possess is a doll but, eh. You do you. (Often asked being answered: Yes. You can possess an uninhabited android body. Yes, it does tire you out after a while because it's similar to dragging a body along with you everywhere.)
E.M.O. I: Emotional Materialized Orb, better known as E.M.O. Because you as a ghost dwell within the same plane of existence as Spirits you are more likely to come across them. The most effective defensive measure one can take is to utilize EMO. By deeply focusing on one powerful memory in your past you need to channel all of those intense emotions. From there the emotions will manifest into a glowing orb which can then be aimed at the antagonistic spirit as a projectile. At this level you can manage to throw one orb at a time.
Dream Vision: This ability allows a person to peer into the dreams of a living mortal while they sleep. Similar to watching a movie. This is triggered by physical contact. You may speak to the mortal in this state, but you will not be visible, or be able to manipulate anything within the dream.
Tech Communication: As a wandering Soul you have learned to use technology as a medium of communicating with the living. Wither that be static on a radio or electronically typing, you are capable of doing this now.
Aura: Similar to a Zero Magi's Empathy abilities, you can project a certain emotion onto one other living being. The emotions obviously vary from a sense of dread to sadness to anger.
Possession I: You are capable of temporarily inhabiting an item. In lore the most popular choice for a Soul to possess is a doll but, eh. You do you. (Often asked being answered: Yes. You can possess an uninhabited android body. Yes, it does tire you out after a while because it's similar to dragging a body along with you everywhere.)
E.M.O. I: Emotional Materialized Orb, better known as E.M.O. Because you as a ghost dwell within the same plane of existence as Spirits you are more likely to come across them. The most effective defensive measure one can take is to utilize EMO. By deeply focusing on one powerful memory in your past you need to channel all of those intense emotions. From there the emotions will manifest into a glowing orb which can then be aimed at the antagonistic spirit as a projectile. At this level you can manage to throw one orb at a time.
Intermediate ABILITIES
Dream Travel: (upgrade of Dream Vision) This ability enables the user to now not simply watch the dream but to be apart of it. A more practiced traveler will even be able to shift their forms in the dream as well as interact with all the figures.
Poltergeist II: (Upgrade of Poltergeist I) The ability to move multiple items within a wider range of motion. Obviously, this is a very draining practice.
E.M.O. II: At this level you can manage to throw multiple orbs at once which will explode upon contact. This often leaves the spirit in a sticky ectoplasmic trap.
Flight: You are now not only able to hover but full fledged fly. Pro Tip: you are more likely to out"run" a Spirit if you fly, AKA it helps you stay alive.
Apparition: For a max of one to three minutes you are capable of making yourself visible to mortals through the use of reflective surfaces.
Atmosphere: As a Ghost you are now capable of affecting the atmosphere of a single room in the following manners; Lower the temperature, fill it with a smell (sweet flowers, smoke, putrid rotting, etc), emit softer sounds (footsteps, laughter, humming, etc). With this upgrade you cannot express specific words such as whispers, singing lyrics or talking.
Mimicry: Ability to audibly sound exceptionally similar to a voice they've heard before to a Medium or through a technological medium as explained in the Tech Communication ability.
Spirit Whisperer: Your chances of rolling a neutral/positive Spirit encounter rises by 20% making negative/antagonistic Spirit rolls less likely.
Possession II: (Upgrade of Possession I) You are capable of temporarily inhabiting an animal's body. The smaller the body the less difficult it is. Noteworthy, now that you're continuously battling the original animal's mind for control, this is very draining.
Aura Shroud: You have gained enough control over your spiritual self to hide your presence even from those with Spirit Sense. However those with Spirit Sight can still see you.
Advanced ABILITIES
Poltergeist III: (Upgrade of Poltergeist II) Telekinetic movement has little strain, you can even throw humans across the room. the ability grows stronger with your emotions.
E.M.O. III: At this level you can produce a massive orb easily five feet in diameter. the nature of the explosion (be it ectoplasmic or explosive) is up to you.
Apparition II: (Upgrade of Apparition) You are no longer limited to appearing in only reflective surfaces. The max time allowed to be visible to mortals is ten minutes.
Heebie Jeebies: Similar to the Atmosphere ability you are able to affect outwardly perceived temperature, smells, softer sounds ,etc. However instead of it filling an entire room you only effect one person. Even if that one person is standing next to another, the other will not understand what they are talking about.
Possession III: (Upgrade of Possession II) You are capable of temporarily inhabiting a mortal's body. You will still hear the voice of the original soul most likely giving some sort of sass in the mind's "backseat". Obviously, this is an even more draining task. Wither the host is strong enough to kick you out or not should be kept realistic and exorcism is always an option for the host as well.
Spirit Tamer: Your chances of rolling a neutral/positive Spirit encounter rises by 50% making negative/antagonistic Spirit rolls less likely. You can even attempt to befriend spirits and have a chance of success.
Master ABILITIES
Spirit Bomb: (Requires EMO III) You've managed to gain the ability to absorb and use not just your own emotions, but of those around you. by piling all this emotional energy into a single massive ball, you can do some major ethereal damage. The longer you charge, the stronger it becomes. If left unchecked, you can destroy yourself along with anything else the blast hits.