Post by Deleted on Aug 5, 2016 19:36:28 GMT
Fire Magi
Ash: A fire magi is able to call into his hands the ash only his personal flames had made. Only a small amount in this case enough to fill a small bedroom. With ash in hand the Mage can throw it at enemies or utilize it as a screen of burning ash.
Ash 2: A mage has devoted time to the after effects of fire. Now the Magi can draw ash and sparks from any flame. Now stronger in control the mage can fire off two projectiles in quick succession. With focus a mage can wrap the ash around a larger area like a large living room.
Ash 3: a devoter of the art, A magi of fire can now draw ash from twenty meters away. With the combustion ability a fire magi can now ignite the ash into a burning blaze. This works best when the Magi has surrounded and entangled his enemies in ash.
Backlash: A fire Magi with this is a beast. The magi draws the heat from many burning fires into his or her hands and than unleashes it in a full backlash. The heat is so intense it can burn flesh from bones in seconds.
Water Magi
Boiling 1: A water Magi has learned the opposite of cold, heat. Able to boil water at a single touch. Only water they create can be done.
Boiling 2: The water mage has perfected this power and may heat up any water source to boiling levels. Have fun with throwing this at enemies.
Water propeller: why breathe if yeh can't rocket in the water? The water mage has learned to wrap water around their body and create their own current to move at fast speeds equaling that of a shark in the water.
Air Magic
Vacuum: A dangerous magic requiring Gust 3, instead of pushing wind and air forward the Magi can now draw the air into himself or herself leaving a void that an enemy can run into. The amount of air and length of time of holding it depends on the magis power.
Temperature: The magi has intuned their body with the very essence. The air magi is now able to increase or decrease the temperature in a area. Depending on the magis power determines how long.
Temperature 2: The magi has fused their magic with the air.Now able to rise or lower the temperature at faster speeds. Turning a room into a burning dessert or a ice topia.
Ash: A fire magi is able to call into his hands the ash only his personal flames had made. Only a small amount in this case enough to fill a small bedroom. With ash in hand the Mage can throw it at enemies or utilize it as a screen of burning ash.
Ash 2: A mage has devoted time to the after effects of fire. Now the Magi can draw ash and sparks from any flame. Now stronger in control the mage can fire off two projectiles in quick succession. With focus a mage can wrap the ash around a larger area like a large living room.
Ash 3: a devoter of the art, A magi of fire can now draw ash from twenty meters away. With the combustion ability a fire magi can now ignite the ash into a burning blaze. This works best when the Magi has surrounded and entangled his enemies in ash.
Backlash: A fire Magi with this is a beast. The magi draws the heat from many burning fires into his or her hands and than unleashes it in a full backlash. The heat is so intense it can burn flesh from bones in seconds.
Water Magi
Boiling 1: A water Magi has learned the opposite of cold, heat. Able to boil water at a single touch. Only water they create can be done.
Boiling 2: The water mage has perfected this power and may heat up any water source to boiling levels. Have fun with throwing this at enemies.
Water propeller: why breathe if yeh can't rocket in the water? The water mage has learned to wrap water around their body and create their own current to move at fast speeds equaling that of a shark in the water.
Air Magic
Vacuum: A dangerous magic requiring Gust 3, instead of pushing wind and air forward the Magi can now draw the air into himself or herself leaving a void that an enemy can run into. The amount of air and length of time of holding it depends on the magis power.
Temperature: The magi has intuned their body with the very essence. The air magi is now able to increase or decrease the temperature in a area. Depending on the magis power determines how long.
Temperature 2: The magi has fused their magic with the air.Now able to rise or lower the temperature at faster speeds. Turning a room into a burning dessert or a ice topia.