PLAYED BY OOC NAME
PLAYED BY Doc
|
Post by The Doctor on Jul 21, 2016 7:10:52 GMT
The World, Adamah
Full size Here Before you you see the small world of Adamah, a planet of magic, technology, and of gods. Split up into 3 major continents, Adamah has a rich history of progress, evolution, and war; dating back since the dawn of creation. The Eastern Continent is known as Mizrah, but more often referred to as "The Old World" history tells us that a majority of Humanity Originated on the continent then migrated westward. To this day, the natives of Mizrah tend to be more attached to their history, keeping names for places where the language had died out ages ago. In contrary, the Western continent of Maraba leads the world in technological advancement, with Ethea very much in the lead. Often referred as "The New World" Maraba was considered the land of opportunity during the Magic Era. However, The last continent is often not even considered a continent. The conglomeration of Islands to the southwest of Maraba makes up the country of Ikigai. How or when people got there is still a mystery but they developed at a different pace to the rest of the world until ships were built that could cross the Hosokawa Sea. The culture shock for the two continents made history take a drastic turn, for better as well as worse.
|
|
PLAYED BY OOC NAME
PLAYED BY Doc
|
Post by The Doctor on Jul 21, 2016 7:17:17 GMT
Cultural Influences: French, Spanish, English Cities- Felici: The Grand City of Felici is the largest and most advanced city in the known world. Encompassing 10% of Ethea's Landmass. It houses the Grand Runic University, where people of all over come to learn the ancient magic of Runes. However Felici also remains one of the most corrupt governments and the highest racist population in the world.
- Dagos: Downtown Dagos never sleeps, with casinos and neon lights that allow the city to be seen from Camlorn. However the easternmost city of Ethea is probably the poorest area of the notably rich country. Housing he country's black markets and red-light districts and a number of slums. These rough neighborhoods are certainly places you shouldn't travel alone in.
Towns- Haven: Located in the center of the Arecia Woods is the home of the Magi. These magi choose not to live within the city & live in peace. Though, they do often venture into town they do their best to not attract the Hunters. If a Hunter enters this city they will be greeted peacefully to avoid bloodshed even though they are highly disliked. Everything runs on solar power.
- Camlorn: A town resting in between Ethea's two major cities. Camlorn suffers from irregular spirit attacks from the Great Plains. With the main highway passing right through the town, many people can be found from all over the world.
Locations- Arecia Woods: The forest has been around for a long time, and even cyborgs can sense there's something magical about the air here. Deep in the woods lie the Magi's true refuge, Haven. The woods are far from any other form of civilization. There is a peaceful, but lonely, feeling all throughout the forest.
- Loch Perriluex: A large, old lake, surrounded by trees, rocks, and hills. It's a serene place that does not see many people, though you may find a cabin or two on the outskirts of the surrounding area. The water is clear and fades from a light teal to a deep blue in the center; people think the lake goes much deeper than it appears, but nobody knows for certain.
- Bojmir Mountains: Far from the city and beyond the plains, the mountains stand tall against the landscape, untouched by civilization. The only structures one could find are cabins, vacation or permanent. Streams and waterfalls wind throughout the chilly range, and during the winter, the snow makes it impossible to pass in most places.
- The Great Plains: The vast, open plains make up most of the nearby Outlands. There are fields of wild grass and flowers; some farmers live out there, with fields of vegetables growing in neat rows. Roads are small and barely maintained, save a main highway connecting Dagos to Felici.
|
|
PLAYED BY OOC NAME
PLAYED BY Doc
|
Post by The Doctor on Jul 21, 2016 7:18:28 GMT
Suraja
Full size Here Probably the poorest country in the world, Suraja also remains the largest country in terms of land mass. The last country to enter the Industrial age, a great deal of the environment remains untouched. Granted, when a good 40% of the country is desert Theres no surprise. Suraja also is the only country to have no democracy, retaining a very stable Plutocracy where those with the most money are in control. The Rich stay rich and the poor stay poor and thus the power balance hasn't changed in centuries. Cultural Influences: Egyptian, Arabian, Mongolian, Turkish Cities- Elios: Sitting on a massive deposit of oil, Elios is the country's richest and capital city. Those whose land contained this oil immediately rose to power in the Plutocracy of the land. Sitting on the edge of dessert and sea, it is the only city in Suraja who has Fokradian Environmental Domes; making it a green jewel in the desert.
- Pentos: Once the capital of the country. Pentos rests on the edge of a massive river-fed Oasis in the desert. During the Old age, ancient Pharaohs ruled the entire country from their temples and pyramids that remain there to this day. However, now that the capitol had moved to Elios on the discovery of oil, the city has turned dark and filled with danger and crime.
Towns[/u][li] Junos: Resting in a cleared out spot in the Kujiua Jungle, Junos is the only major town in the country. all others are far smaller, less noticeable that scatter themselves around the water's edge. Junos is a common stopping place for ships that travel the world shipping their goods. with the wood of the Jungle and the ore of the mountains and nearby Strun, Junos retains the world's largest shipyard and greatest of shipwrights. [/li][/ul] Locations- Jiwa Desert: A section of harsh desert that makes the border between Suraja and Ethea. Very few attempt to cross the desert due to the constant sandstorms that make even flying over dangerous.
- Kujiua Jungle: A massive jungle on the easternmost side of the country. the jungle stretches for miles and miles, being the largest in the world. according to legend, the entire area west of the mountains was completely Baren. Until one day a Human Prayed to the gods Until one finally answered the Prayer. Who exactly answered is unclear. Some reports say it was Arithelia who came down and blessed the area with water magic, making the lands fruitful and brought the jungle to life. Some say he was ignored and he turned to the god of Dealings, Kupiec and sold his soul to give everyone in the land rain. Other, however claim that a far more malicious god took the prayer, cursing the area that they now blessed with water. To this day, the jungle hosts the #1 Suicide rates in the world.
- Sands of Nyoka: Named after the patron snake deity of the sands and desert, the massive desert stretches throughout the land. The rolling dunes is known to host the Great Sand worm of Nyoka, a great beast who creates Earthquakes and sandstorms.This is a confirmed existence of a Beast from the days of Olden Magic but some people still claim that the beast doesn't exist
- Kitunguu Mountains: The mountain range that extends from one northern edge of the country to the other. From an aerial view, you'd think that the mountains separated life from death due to one side being desert and the other a lush jungle. and similarly on one side of the mountains the lush greenery continues however at the peaks it seems unnatural how the greenery stops at the peak of the mountains, descending back into dry and rocky mountains.
- Mungu Island: The Island of Greenery off the shore of Suraja was were the ancient Surajian people believed the gods resided, as a result the Island remained untouched for ages from a respect for the gods. However as belief or need for the gods faded, people have begun to move and begun building there.
|
|
PLAYED BY OOC NAME
PLAYED BY Doc
|
Post by The Doctor on Jul 21, 2016 7:21:18 GMT
Ikigai
Full size Here Ikigai is a land made completely of islands off the west side of Suraja. Formed by the Dormant volcanos in the area, legend has it that it was an Earth and Fire Magi couple who formed the islands as a place to live. Drawing on their power and the powers of their goddess to make earth and lava bend to their will, forming the Main Island. However their actions started volcanic activity in the area, so one by one islands continued to pop up over the years, and villages often got burned down from the eruptions that happened once a decade. However eventually the Volcanos went dormant, allowing the country to grow and prosper without having to reset. To this day Ikigai is known for their powerful Fire Magi and remains as the only country where Magi still have their basic human rights. Cultural Influences: Japanese, Chinese, Korean, Vietnamese Cities:- Tensai: The Capital City of Ikigai rests in the middle of the Tendo mountain range. The massive city has grown considerably though the years, reaching high into the sky and above the highest peak of Tendoyama. the people of Tensai are known for their hard work and creativity in engineering. However as the island is small and their resources are limited, most people of Ikigai migrate elsewhere, spreading their culture and heritage to all parts of the world.
- Homura: The second largest city takes up the second largest island of the country (who would have guessed) rather than growing upwards like Tensai, Homura grew outwards, encompassing the entire island in 2346. Here lies the only Magi Training school in the world, where magi can go to learn how to properly use magic and their individual bending capabilities.
Towns- Kimura: Resting at the southern edge of the Tendo Moutnain range Kimura is a relatively quiet town whose main income is tourism and a massive world marketplace. Many merchants come from all over to sell their goods in Kimura. Kimura is mostly made of massive greenhouses where they grow fauna from all over the globe, both for food and for botany study.
- Seigyoku: The mining town of Seigyoku got its name from the large gem deposits at the northern edge of the Tendo mountain range. Many people loose life and limb in the mines. however in this age loosing limb doesn't keep you from work, making Seigyoku have one of the highest populations of Cyborgs in the country.
Locations- Shishimori: The forest of lions houses plenty of dangerous animals that inhabit the island. Most young warriors go into the forest to hunt or test their strength, often loosing their lives in the process. but the pelts of the lions within are sold at high value in the markets of kimura.
- Tendoyama: The peak of the Tendo Mountain range and the location of the Dormant volcano that made the island. the rocks and cliffs of the mountain are an often choice for mountain climbers to test their mettle
- Kakishima: The name given to the collection of small islands northeast of Nomura. There are many islands and reefs in the aira making it quite a dangerous place to sail as well as a brilliant place to hide and disappear from the world.
|
|
PLAYED BY OOC NAME
PLAYED BY Doc
|
Post by The Doctor on Jul 21, 2016 7:22:37 GMT
Fokradiin
Full size Here (pronounced FO-krah-dean) Fokradiin is a relatively smaller country located in the northernmost point of the world. However the people of Fokradiin are natural warriors, known for their hardy bodies, light hair, and a mighty resilience to the cold. In 1748 They went to war with Wuld for Independence. The great war known as The Nordic War lasted for nearly a decade before a new peaceful regime decided that a truce was required. Agreeing on a border within the Ven mountains, the two countries eventually evolved into an Alliance that can shake the western world. Fokradiin currently contains the toughest military in the world, however being out numbered 3 to 1 comparatively. They are also known for their Fish Exports, the greatest chefs in the world use Fokradian Fish and Shellfish. Their bigest company however is Hyalldome the company that is in charge of creating, building, and up-keeping Environmental domes around the world. Cultural Influences: Nordic, Russian Cities- Hjall:(Pronounced H-yall) The Capital city of Fokradiin is naturally the largest city in the frozen country. Completely covered in a glass dome, the buildings stretch high into the sky, touching the artificial clouds. The climate is maintained at a healthy level, ensuring that no child will die of frostbite if left outside for more than a few hours; something that is common in the outskirts of the city. Victor's Military Academy trains every young lad in hand to hand combat and weapon basics. At least 55% of the population send their children to the academy when they reach the age of 14, where they can choose their path with a strong mind and a strong body at the age of 18.
- Izumrud: (Pronounced E-zoom-rude) The only other major city lies on the edge of the Zerkalo Lake. Just like Hjall, it is completely encased by a Environmental dome, however it's not just one, but several. Known as "the Emerald city" Izumrud was the first location where Fokradiin attempted the environmental domes. As part of their experiment, they wanted to see exactly how they could push their technology. The result turned the area in the dome into a Tropical paradise. the resulting tourist industry then resulted in one dome turning into several, and becoming a major source of income for the country.
Towns- Zakat: (Pronounces za-CAT) Only two towns in Fokradiin have the same Environmental domes as the cities; Zakat and Napolovinu. Zakat is rumored to be where the first Water Magi Appeared on Fokradiin, Attracted by the land's endless ice shelves. to this day, the town is known for the powerful water/ice magi born there. However, as public opinion of Magi has drastically changed over the years, it's no longer considered the pride of the city but rather the curse.
- Napolovinu:(pronounced Napo-LO-Vin) The Foradian People were not very creative in naming this town. Meaning "half-way" the town marks the midpoint of the Revak Highway. long ago, before transportation is what it is today, People traveled by foot along the Revak path from Hyall to Izumrud. The environment is tough, and after a while, People began to congregate at the halfway point. Unable to continue and unable to turn back. after a while the town began to grow and is now an important stop along the highway, even gaining its own Environmental dome form the Government.
Locations- Revak Path: (Pronounced re-VAK) Now known as "Revak Highway", the once ground-level path to Izumrud is now a massive highway 200 feet in the air. All people wishing to vacation in Izumrud travel along the highway which is naturally tolled for greater income. Even though it is flanked by the Ven Mountains on one side and the Nebasa mountains on the other, the technology these days protects the road from the mountain avalanches and blizzards. While the ground path still exists, it is filled with danger. Best to stick to the highway.
- Zerkalo Lake: (Pronounced ZAIR-ka-lo)The Frozen lake of Fokradin is a massive lake larger than any city in the country. just as the name sugests, theres always at least some part of the lake that's frozen over. Legend has it that there was a great beast who fell into the lake after a battle with a dragon over territory, who now lives in a frozen slumber beneath the ice.
- Ledinkovy: (Pronounced Ley-din-KOV) The great icy tundra of Fokradiin is one of the most dangerous area in the world, stretching out over the entire country. it swarms with beasts and spirits alike, and if they don't get you the freezing temperatures will freeze exposed skin in a number of minutes.
|
|
PLAYED BY OOC NAME
PLAYED BY Doc
|
Post by The Doctor on Jul 21, 2016 7:23:40 GMT
Widely considered the oldest country of the world, Wuld gets its name from the strong winds that flood the city throughout half the year. Wuld used to control the Providences of Strun and Fokradiin, but a number of civil wars and revolutions have brought the borders where they are today. Wuld is a very diverse country, consisting of people who stay true to the old ways and those who cling to the modern era. Cultural Influences: Nordic, German Cities:- Islein: The oldest city still standing in the world. Buildings can date anywhere from 200 to 1000 years ago. the original architects of the city were brilliant in their design, allowing their stone structures to stand for eras, throughout a number of Ice Ages that the continent has gone through. To this day, Islein holds the worlds greatest college for Archeology, Architecture, and Anthropology: Vahrukt University.
- Dremyolok: The city of Dremyolok is actually the largest city in the country, even though it's not the capital city. A Name Originating from the Native way to say hello, Most people who immigrate to Wuld arrive here first. While some continue on to other parts of the country, most choose to stay in the city, expanding the city borders continuously.
Towns- Fort Keyn: The Fort on top of the Ven Mountains was originally built during a old war with Fokradiin, long before the industrial age. The massive stone fort had a massive view over the border between the two countries. After the end of the war, the soldiers and their families decided to stay at the fort rather than making the massive trek down the mountains with their children and elderly. Nowadays the town has spread to the multiple peaks of the area. 3 Environment bubbles keep the air at a regular oxygen and temperature level to support regular life. The worlds greatest Observatory is found on the outskirts of the town.
- Bruniik: Bruniik is the trouble town of Wuld. Known for its high crime rate and corrupt officials. If you desire something, and are willing to do whatever it takes to get it, you will find someone selling it in Bruniik.
Locations- Wasser Cove: The Massive waterside cave located close to the border of Strun is known for the wailing winds that echo within. Commonly referred to as "Smugglers den" Many Pirate ships attempted to evade capture by sailing within. Whether they lived or died is still up to speculations.
- River Kein: The massive river that flows from one side of the country to the other is the main method of transportation around the country. The river is so wide that one cannot see the other side from either bank.
- Ruins of Kendov: The ancient ruins of the once thriving city of Kendov. It is said that in a single night, every soul of the city disappeared. No one knows why. Rumors circulate about Deities and ancient Deals, Others of Magi and wrathful slaughter, and some claim that it was an attack by Fokradiin Pirates long ago. Whatever the case, those privy to the magic of the world can sense something amiss in the ruined city.
|
|
PLAYED BY OOC NAME
PLAYED BY Doc
|
Post by The Doctor on Jul 21, 2016 7:25:36 GMT
The Southern country of Strun is a bit less developed than most other countries. Achieving independence from Wuld Back in 1947, Strun has always been known as one of the most formidable and impenetrable areas in the world. The Erfrierung sea is unforgiving and the frequent storms have thrown many ships upon the sharp rocks of the Iron Isles. only someone native to the area knows how to navigate the waters that surround the country. They are the world's largest producer of natural metals and the worlds greatest Navy. Cultural Influences: German, Swedish Cities:- Eisen: The Capitol of Strun is located in the very center of the Iron Isles. Also denoted as "the Fortress City" the buildings of Eisen at their core were carved into the very rock itself. however has time has passed, the sky scrapers and buildings of the city began to surpass the very mountain the city was built into. It's main use to the city however is the country's only major college is found here. Eisen produces the generation that rules the rest of Strun.
- Pate: A large city located on the southern landmass below the Isles. Pate takes care of the processing and production of the Country's exports. massive railroad system and plenty of factories give the citizens of Strun plenty of job opportunities.
Towns:- Leiche Town: A small town located at the base of the Wutende Frau Mountains. it's realatively quiet for a town. However it is very religious. there is a shrine to each god in the pantheon. in fact, there are more shrines than the population of the town. It is said that these Shrines are magical in that they are tied to the life essence of the gods. When a god dies, the shrine in Leiche town cracks, directly down the middle.
- Heimat: The main port city of Strun. As it's closer to the Whirlwind Sea than the Erfrierung Sea, the winds of the former are a much better gamble than the Storms of the latter.
Locations:- The Iron Isles: Appropriately named, the Islands that break up the country into the northern and southern halves make up the Iron Isles. Made from 67% Iron ore, while sturdy, there are thousands of interlocking mining shafts throughout each island, some connecting the islands below the sea. however, navigating those tunnels is highly unadvised, as a cave in means instant lung full of salt water.
- Wutende Frau Mountains: Literally translated to the "Mountains of the Angry Woman" The mountains were named from the weird sound the winds create while traveling through the pointed peaks, as it sounds like a woman screaming in anger.
- Ice Caves of Schonheit: Plenty of caves are frozen over south of Pate city. most of them are beyond beautiful to gaze at, the natural ice forming beautiful ice crystal sculptures.
|
|