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Post by Deleted on Jul 15, 2016 5:42:22 GMT
1. Currency - Rinny mentioned making the ic currency credits like in star wars which would be nice, and then we just need a reference for how much credits are worth like the prices for say
Basic Groceries = 50 credits Car = 2000 credits House = 5000 credits Small House = 2000 credits Robot = 1000 credits Junk Robot = 500 credits Military Terminator = 50000 credits Arnold Swartzeneggar = 5000000 credits Rinny's Robot Clone Doll = 100000000 credits (Happy Ending not included)
2. The Map - Rinny said they getting artists to deal with that so I will believe in her, would be nice if you mentioned residential areas and open planned areas...
3. Companies - We have many robots and machines so there must be a bunch of companies making them
4. Cults or Guilds - How else are the magi going to band together
5. Android Alloy Melding - the ability to combine certain alloys and perhaps making an option of Inner Alloy and Outer Alloy, though you could make that certain alloys are non-compatible like Hollow Alloy and Tank Alloy since to be tank you would not want your alloy to be hollow... defeats the purpose
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PLAYED BY OOC NAME
PLAYED BY Queen Sassy, of the Sass Isles
Sassy
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Post by Sassy on Jul 15, 2016 20:14:43 GMT
Thanks for your suggestions. Before I address them, I want to address your tone, both here and while making suggestions in the cbox. The rule for being respectful (and patient) applies to both members and staff, which includes how you phrase your requests. Your tone has been impatient and passive-aggressive, in addition to telling us what NEEDS to be done rather than suggesting it as something you’d like or feel might improve the site. As stated in the rules:
6. Ideas. The staff are always open to hearing friendly suggestions or creative concepts. We welcome them in fact. However...The website is not in dire need of any sort of "fixing" and we are not flailing aimlessly until we are lucky enough to be saved by your words. Please keep that in mind when you're wording your suggestions and keeping your tone in check. Your suggestions are just that, your personal opinionated suggestions. If you don't plan on staying with the site unless an idea of yours is approved feel very much free to exit our rp home and we wish you the best of luck finding a new home that meets your personal vision.”Please keep this in mind when making suggestions in the future, thank you. As for the suggestions: ---
1) We feel that a hard-numbers currency system is both impractical and unnecessary. We trust our members to be reasonable with their economics, and haven’t had any problems with this. It would require a substantial amount of effort to implement and balance such a system, and we feel it would only add unnecessary restrictions and barriers to roleplaying. Members do not need to know if their coffee is $3.99 or $5.99, they just need to know "pay the cashier." 2) While we thank you for your trust and belief, we ask that you avoid this phrasing in the future, as it comes off as rude and passive-aggressive, whether that was your intention or not. The map is currently in the works. It is unlikely you will see a city map layout, as this strikes us as unnecessary at this time; the cities have a number of well-defined locations already. 3) We will likely name a few big-name companies, and leave other companies to player creativity when coming up with their characters and stories. 4) Something like a factions system is already under consideration. We will give players who want to create guilds and cults for their characters’ stories the right to do so (and in fact, we encourage this creativity). There are a number of ways for characters to band together; it is up to them to contact other members and do so. 5) An idea like this was already under construction by myself, and should be implemented shortly. ---
Inertia is, and always will be, a sandbox site. We aim to clarify and specify just enough to give players a direction for their creativity. We will not detail everything in the setting, because that is simply not the site's style, and we are not inclined to stray from that. Just because things are not listed and heavily detailed does not mean the site lacks structure. However, we do thank you for your suggestions! We appreciate your enthusiasm. @eleven
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