DDos
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Post by DDos on Feb 19, 2018 4:51:43 GMT
The air in Camlorn seems unnaturally still this night. The moon and stars hide their faces behind a shroud of dark clouds, leaving only the light of the small town to guide you. There are few people out at this time of night and those that walk at a hurried pace as they go about whatever business drew them from their homes. Packs of Hunters prowl the streets to insure the recent curfew is properly enforced. Many of these appear to be green and their patrol routes have predictable patterns. It’s easy for you to avoid them with a healthy level of caution and a bit of stealth.
The lights begin to dim as you approach the edge of town. Shadows lengthen, warmth fades, and the creeping sense of dread begins to settle like a funeral shroud. Something is very wrong and that feeling only grows the closer you come to the graveyard reported to be the primary target of this mysterious graverobber.
This is one of Camlorn’s oldest burial sites and the weight of those years weighs heavily on the surroundings. A stone wall surrounds the outskirts of this hallowed place and an imposing gate looms over you as you approach. And it is here that you find the first tangible signs that not all is as it should be. The gate, normally barred tight, stands open. Someone, or perhaps something, has passed through, and recently at that if the broken lock is anything to judge by. Perhaps you’ve finally gotten a step ahead of whomever or whatever has been disturbing graves.
There is only one way to find out.
DM Notes: Let's get this show on the road. Tags: Rynth Lumaban
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PLAYED BY OOC NAME
PLAYED BY Cabanilla
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Post by Rynth Lumaban on Mar 8, 2018 23:02:32 GMT
[attr="class","BOXU"] Just One Moment
To appreciate your presence near me
Rynth hadn't quite anticipated the sort of activity this job would had drawn. A great many hunters were patrolling the streets and although her illusions could easily keep her out of sight, it was still a danger to be close to any of them. Their enhanced senses carrying the possibility of her detection. Although she wasn't the most combative magi of her people, Rynth was still very capable in handling herself. To her benefit though these future killers were quite... green to put it politely. As the magi would prefer not to get into any unnecessary fights. Despite the desire to avoid combat, she was still wise enough to arm herself with the weapons she thought necessary. Carrying her two handguns, both of which were armed with different calibers of bullets and the sword Gram. If this was about to become a spirit incident then it would require something she wasn't quite capable of. Sensing spirits might had been especially vital with the nature of the job. Approaching the graveyard detailed in the reports of the missing bodies, she had hoped to go in and out to discover the means by which these bodies were being removed. If it was by some magical means or just some stupid kids pulling some pranks... either way if hunters were the ones to resolve this issue it could easily reflect badly on the magi populace. It wasn't until she spotted the broken locks upon the gate did she hesitate. Her mind racing to the possibility of who or what I might be. She was quick to pull out her snub revolver. Something of a lower caliber to keep her aim more consistent. As she passed through the gates she made sure to get good look at the lock, curious as to if were broken by either brute force or high temperatures. A lot of tools could be used to break a lock, but it would at least help her narrow the possibilities of what she was looking for. Once she had at least one idea of what it could be she continued into the graveyard itself. Ensuring her illusion disguised her stance as anyone that were to look upon her would see just a lone girl with hands in her pockets. When in reality, Rynth had her within her hands a pistol with its hammer pulled back and ready to fire on a moments notice. "Now just who could be disturbing everyone's sleep here..." She mutters to herself as she makes her way through the graveyard. DDos [newclass=.BOXU]height:200px;width:350px; -webkit-filter: grayscale(1); filter: grayscale(1); transition: all 1.0s ease; -webkit-transition: all 1.0s ease; -moz-transition: all 1.0s ease; -o-transition: all 1.0s ease; -ms-transition: all 1.0s ease;[/newclass][newclass=.BOXU:hover]transition: all 1.0s ease; -webkit-transition: all 1.0s ease; -moz-transition: all 1.0s ease; -o-transition: all 1.0s ease; -ms-transition: all 1.0s ease; -webkit-filter: grayscale(0); filter: grayscale(0);[/newclass]
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DDos
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Post by DDos on Mar 12, 2018 23:24:53 GMT
It becomes clear on closer inspection that the heavy chained lock was broken not by any known tools or magic possessed by mortals, but by sheer brutal force. The chain itself has been snapped in two and the shattered links—each as thick as one of Rynth’s fingers—litter the ground. It’s a wonder than no one seemed to have heard a commotion when the links were shattered.
A cobblestone path leads beyond the gate slopes uphill into the graveyard proper, branching off at intervals to pass among the headstones. Many of the markers seem to be recent additions to the site, or even freshly dug to prepare for those lost in the recent riots. Most are simple with etchings drawing a brief depiction of the interred bodies lifetimes and those they left behind. Interspersed between the lesser headstones are their more grandiose cousins mounted with statues of somber angels to guard those laid to rest at their feet. Towards the top of the hill are large mausoleums and entrances to crypts dug into the earth were the wealthy dead dwell in eternal slumber.
Nothing immediately appears amiss with just a glance, yet there is an overwhelming sense of ‘wrongness’ hangs over the area like a funeral shroud. A cold feeling that seems to have little to do with the autumn chill pervades the air and the night seems much darker, more threatening. An oppressive silence further drains what little life might’ve been found in this place of the dead.
Here, among the tombstones, the world appears to have halted.
DM Notes: A dreary place... Tags: Rynth Lumaban
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PLAYED BY OOC NAME
PLAYED BY Cabanilla
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Post by Rynth Lumaban on Mar 23, 2018 22:00:21 GMT
[attr="class","BOXU"] Just One Moment
To appreciate your presence near me
The damage to the lock showed something of immense strength breaking through the gates... Rynth shuddered to think of what a thing could do to a human body, but she remained vigilant. There was a job that needed to be done and she had to commit to some damage control if it were in fact a magi. An earth magi could easily still commit to such a thing if they were smart enough to cover their tracks. Usually just using another metal to force their way through would show how adept they are in stealth, but then again it was overly complicated... only that idiot would do something like this and his territory was in Dagos. Yet... something felt just wrong as she continued forward... as if the air around her was becoming deathly pale as a continuous chill ran through her back. With one hand on the handle of Gram and the other holding out her pistol, she steadies her breath and pace. The recent graves coupled with the sensation within the air felt wrong. Whatever was happening around her was far from natural. Her mind continued the false image of her this time walking ahead of herself as she kept herself invisible to all that would gaze upon her. Her snub carried eight rounds before needing to be reloaded, while the old fog hammer had five rounds. She new the old gun had a hard kick to its recoil... so having it as a last resort had eased her mind in some regard. Maybe whatever it was that was digging up the graves was nothing... but part of her knew what it was... and Camlorn's recent history. The possibility of necromancy crossed her mind... the idea filled her with dread and the thought of a zombie biting her gave her chills. DDos [newclass=.BOXU]height:200px;width:350px; -webkit-filter: grayscale(1); filter: grayscale(1); transition: all 1.0s ease; -webkit-transition: all 1.0s ease; -moz-transition: all 1.0s ease; -o-transition: all 1.0s ease; -ms-transition: all 1.0s ease;[/newclass][newclass=.BOXU:hover]transition: all 1.0s ease; -webkit-transition: all 1.0s ease; -moz-transition: all 1.0s ease; -o-transition: all 1.0s ease; -ms-transition: all 1.0s ease; -webkit-filter: grayscale(0); filter: grayscale(0);[/newclass]
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DDos
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Post by DDos on Jun 25, 2018 22:42:44 GMT
The air continues to grow colder as Rynth continues further into the graveyard. Tombstones appear more worn and freshly turned earth less common closer to the hilltop. Here is where the oldest of the dead lay in rest; here is where dead should be most at peace. The notion does nothing to ease the sense of wrong that lingers. In fact, it is only heightened.
And then the feeling is made tangible by movement near the entrance to the mausoleums. A logical mind would assert that it was just the groundskeeper making their rounds. However, the problem with such an assumption is the simple fact that the hour is late and few people, even caretakers of the dead, would be out at such a late hour. Moreover, the figure’s movements seem . . . unnatural; it is almost as if whoever is wandering near the mausoleum is being jerked along on strings held by an over-zealous puppeteer.
The figure walks to one of the many stone doors and heaves it open before descending into the crypts below.
DM Notes: I got a bad feeling about this... Tags: Rynth Lumaban
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PLAYED BY OOC NAME
PLAYED BY Cabanilla
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Post by Rynth Lumaban on Jul 3, 2018 19:29:58 GMT
[attr="class","BOXU"] Just One Moment
To appreciate your presence near me
Was it fear that she felt within this moment... was it dread. To her dismay she wish she held the answers to the threat that laid before her. Her heart sunk as she knew only about how little she knew of the figure in the distance. Rynth drew her gun and continued forward marking an illusion of herself as she would follow the figure into the tomb. The crypt seemed to call out to all of those that would want to die. Her heart tugged at her to turn away and flee, but she knew in her mind what she needed to do and followed the figure with the illusion of herself just a few feat ahead with a gun in hand ready to shoot. The desire to run and the desire to understand conflicted within her. She made sure to hush her breath and grip her blade... there was no sensation of a spirit, but the rumors of a necromancer were.... disturbing at best. Her only plan as she moved forward was to have her illusion keep a pace ahead of her and react to anything that would attack the illusion mistaking it for where she was. Using her own illusionary abilities to remain unseen by those around her. DDos [newclass=.BOXU]height:200px;width:350px; -webkit-filter: grayscale(1); filter: grayscale(1); transition: all 1.0s ease; -webkit-transition: all 1.0s ease; -moz-transition: all 1.0s ease; -o-transition: all 1.0s ease; -ms-transition: all 1.0s ease;[/newclass][newclass=.BOXU:hover]transition: all 1.0s ease; -webkit-transition: all 1.0s ease; -moz-transition: all 1.0s ease; -o-transition: all 1.0s ease; -ms-transition: all 1.0s ease; -webkit-filter: grayscale(0); filter: grayscale(0);[/newclass]
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