Post by Rynth Lumaban on Sept 18, 2016 5:40:14 GMT
Rynth Lumaban,
thoughts made into reality
Bisexual | 83 | Female |
Zero Magi | Engineer/contract employee |
[PTabbedContent]
[PTab=PERSONALITY]
the intangible details we label the self
POSITIVE TRAITS - Intelligent - Well-Coordinated - Practical - Literate - Honest - Creative STRENGTHS - Tactical/Manipulative - Imaginative - Mentally Strong - Quick Witted - Adaptive | LIKES - Gadgets - Cyborgs - Technology - Intellectual debates and Conversation - Projects - Music DISLIKES - Idiots - Overconfident Individuals - Wasted Material - Self Righteousness - Magi Terrorism - Hunter Brutality | NEGATIVE TRAITS - Self-Centered - Obsessive - Emotionally Distant - Irritable - Impatient - Judgemental WEAKNESSES - Lacks Stamina - Frail Body- Sensitive to Cold - Paranoid - Allergic to Uppers. |
Personality overall
The individual known as Rynth Lumaban is often seen at her worst by many others. Described to be childish, self-righteous, and lacking in emotions. However this is far from the truth, as few have gotten to know or try to understand the better aspects of her attitude. Focused strongly on her work she hates those that make stupid moves and slow down her auto shop. While a few refer her as the bossy bitch of Dagos Auto Repair. The constant pressure has improved the business quite better than it's previous managers. Because of all the hostility she is used to she has found herself quite disconnected from the human populace.
This disconnect was a social void that needed to be filled. So when it came to the interaction of cyborgs and machines. Empathizing with most machines as the magi who she could relate too were usually in one way or another an extremist. As a magi she's always had to be careful of who knew her. Being a zero magi helped a great deal, however it was greatly due to her abilities to hide her magi traits. While she values the honest as a virtue she always struggled not being able to feel true to herself. Well versed in the political as well as economical ideas of society she remained focused on her work and away from such wasteful beings she was associated with.
However Rynth is quite intelligent as she explores and flexes the possibilities her mind can come up with. As an engineer, Rynth is well coordinated knowing where the ins and outs of all her tools and her shop. The magi is always quite knowledgable about surviving city life. Absorbing what information she can, Rynth did her best remain as best educated as possible no matter the circumstance. Above all else despite her illusionary abilities Rynth values honesty and creative thinking. As she tries her best to embody these two things.
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[PTab=APPEARANCE]
an image the surface that many blinded by
appearance
A dark blue hair woman with the physique that makes her indistinguishable from any male. This aspect of her has always lead to so many confusions that she started to just accept whatever people think of her as.
Rynth stands at Five feet and three tall with a weight of one-hundred and twenty-two pounds. Rynth is often seen with grey eyes, but this is usually an illusion to help hide her identity during encounters that could risk her own skin. Speaking of skin she has a rather delicate pale skin tone. As her true eye color is yellow.
As a Magi she of course has her own magi traits. The one's that are frequent for her are snake like features. While she prefers to make these traits non-existent with her illusions she does in fact have scales lined across the outer areas of her limbs which includes the forearms, calves, and her neck. However her eyes are normally a dead-giveaway for her magi like origin. As the pupils are not that akin to a humans. The most obvious of magi extremities would be half of a remaining tail that had been cut off during the genocide. With the combination of her magi traits and abilities, she has protected herself, as well as hidden her identity.
Fashion
When it comes to clothing we should start with the cloths she often is using for work. In a Mechanics jumpsuit in a bright yellow color. It's the standard color for those that work at Junkers repair shop. The suit clings tightly to her body to ensure she doesn't get stuck up in between the many machinery that operates within her repair shop.
While off the job Rynth tends to dress up in her proper blue overcoat and signature hat. Underneath that is a button up long-sleeve and a pair of matching pants. There are many different variations of this type of clothing she wears as she out. When it comes to dresses however Rynth tends to avoid such things. Even when it's just to feel relaxed.
However every so often she does pick up a something rather feminine than her usual attire. This is usually a means of escapism as no one normally recognizes her in such clothing.
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[PTab=BIOGRAPHY]
Mermories and reality made worthless with a snap of the fingers
family relations
Parents
Mother: Unknown
Father: Unknown
Foster Father: Alphonse Lumaban
Siblings
Brother/Sister: Unknown
biography
Eighty-Three years to understand and see the world. Such stupidity and arrogance... so much hatred So much anger... They weren't worth her time...
During early childhood Rynth grew and was raised by her foster father, A magi by the name of Alphonse Lumaban. How that came to be was rather unclear for the first several years of her life. It was later revealed that her parents were originally human. A fact her Alphonse had been unsure whether or not to share. The relationship she has developed with her father was was rather strong. As a child Rynth had been quite understanding to the circumstances both she was put in as well as her own. Foster father. Unlike other magi, Rynth and her foster father had lived in an area of Felici where the majority of her peers were humans. Many years before the establishment of the encampments Rynth had to once endure a rather unpleasant childhood lacking in the whimsey and fortune, as no matter how much she tried to converse with others her age she quite rarily ever made a connection due to her obvious magi traits. The pressure of hiding her magi aspects started early on as her foster father had encouraged her to use her abilities to hide her physical magi traits. Rynth always wanted to object, but never worked up the courage when she was younger. Her foster father had always tried to ease the guilt she felt from obscuring the truth of their reality. The constant practice and use of her illusive abilities allowed her to stretch and practice her imagination. Dull, boring, peaceful, out of sight... that was the intention. That was the goal, but her foster father knew she could go only so far without so much suspicion of the changes. Alphonse was after all a Magi and her birth had her registered to be born under a magi respectively.
This worried her father, but he would begin to have the little Rynth dive within a false life. To ensure this lie was better kept they had to relocate and move to Dagos, as not many knew who they were within that city. Taking time to master her illusive abilities, Rynth was taught to use her abilities to lie about her true nature. It felt wrong, but it would help her to pursue the future that she would want. Every day technology was growing and Rynth had found herself drawn to the allure of the chrome limbs of early generation cyborgs. Striving in her studies to attend college, as her father gathered what he could to purchase false documents to aide Rynth in obtaining the means to gain a college education. Eventually graduating within Dagos she would apply for acceptance within the many colleges in Dagos. Being perceived as a human with an exceptional mind had made the colleges accept her without hesitation. Rynth had so much hope for the future, as a magi working to improve technology to the best of her ability. Hoping to push the limits of chrome limbs she once saw as a child far further than before. With the help of her abilities and fake documents she was able to obtain a masters within engineering.
For several years Rynth had finally been able to live normal life, within that span of time she had begun working with Mirage Entertainment on developing androids and other software for the battle bot tournaments. Rynth had pushed the board to invest in other mean of entertainment such as music. Hoping that maybe they could spread the use of androids other than the usual destructive fights. Unfortunately one day while on the job, a mentally unstable individual had started to shoot within the offices of the company. The initial gunshots caught Rynth off guard, causing her to drop her illusion of herself. To the fortune of her company, Rynth had ended the incident with only two individuals wounded. However to be discovered as a magi left no remorse for the termination of her position... soon after the death of a government figure had instigated the need for the magi concentration camps.
After the discovery of who she was, Rynth was gathered up with her father to be placed within the magi camps. She contemplated the direction of her life, feeling as though the lies that had gotten her education had also placed her within this camp. Within those years she actively assisted in educating the many younger magi children that had arrived in their camp. Exercising her illusions in secret to weave and craft stories for the smaller ones. As she would use her minds eye to bring the imagination to reality. Within her years the condition of the camp seemingly had gotten worse. Anxiety within the magi populace had been growing. Guards were becoming more brutal and the younger children had been separated off from their parents. Rynth kept trying to reason the intentions government was good... the powers she wielded were quite... disturbing... once it was given strong thought. However the trust she had for the government was broken when Rynth was taken in and tortured as she was considered a possible terrorist. While she had the power to fight back, she was to afraid... the situation felt so unreal. Hearing the rumors of what they did in such interrogations Rynth had shrugged them off as rumors. Now she was in it... even as they tortured her she could never give them the information they wished to here. As collateral they took a part of her tail. Once the Genocide began she decided without hesitation to join the battle... for six months... six of the longest months in her life proceeded these battles for survival.
Within these months Rynth had actively assisted many willing magi to escape from the roaming cleavers of the government. To be of use Rynth had taken up using guns. Whatever she could get her hands on and whatever gun had ammo. Fear and anxiety built up within Rynth, but despite this she pushed herself to save the lives of as many magi as she could. For the hunters that were unprepared for Rynth's abilities... it wasn't hard to push them in the right direction to kill one another. The right images and thoughts had led her to some quite fruitful results, but the encounter with the Runic hunters was... something she had not accounted for. Those that mastered their craft had been immune to her illusions... at least within a certain radius. However they were still human... Rynth had lured one of the hunters away only to turn the tables on the lone wolves that separated themselves from the pack. Their 'humanity', the need to help a friend, was a cruel tool to use against them. Using her illusions to torture those she caught right in front of the Runic hunters. Provoking them to act so she could strike when they were at their weakest.
Six months of defending, killing, and fighting... It wasn't long for her to join the other Magi within Haven. Spending two years to assist where she could help with the newly formed Magi liberation movement. It was after the second year had ended Rynth had decided not to participate in this war. The decision was made after working to assist several magi that were operating in Dagos. They had intended to dismantle a hunter facility, but the results of what they had accomplished led to the death of many civilians. The ones that caught her attention were children... not too far from the ages she remembered teaching back in the camps. It was something she could not stand for when the hunters had did it... and she would not allow herself to be associated to those that would accept the death of children as acceptable losses. After leaving all of that Rynth had hoped to live a quiet life within Dagos. Opening up a mechanics shop to repair vehicles and maintain androids. While it wasn't the most glamorous job, it paid rather well as the degrading city had a lot of things that needed to be fixed. She had held a strong resentment towards the hunters... and her faith in the government had died. Becoming skeptical of the magi who supposedly fought for freedom within Dagos.
Rynth had decided against involving herself in any such war having grown tired of the conflict. That was until she received a letter from one of her former students. Opening the letter she discovered to her dismay the recent death of one of her students within the magi camps. She was supposed to attend the funeral to receive something that was listed on his will. Rynth sheds a tear before taking a deep breath. Before his death he had always come to visit her when he could. Preaching the message of love from the goddes. While she had not personally believed that the goddess had aided in their surivival, she would never have her student stop. It was nice to feel and see the passion her student had. Rynth would contemplate her future... And then start to consider her future involvement with the magi liberation movement she had left years ago.
[PTab=SKILLS]
a desire to break all those that oppose you
Default Skills
- Ambiguity: The ability to change into both male and female, as well as an in between at will. However, males born with this ability have a 15% chance of becoming pregnant and are forced into a female or split gender until term.
- Sympathy I: Allows an individual to effect one other person or animal's current emotions and pain to exactly what the user is feeling at the moment. This is triggered through touch at this stage. Note: you cannot sense what another is feeling, you can only manipulate.
- FIREARM I (STARTER)
Can accomplish fundamental and basic feats with firearm weapons.
Examples: Pistol, Revolver, Shot Gun, Submachine Gun, Sniper Rifle, Flame Thrower, etc
Purchased abilities
- Illusions I: Able to create minor illusions to manipulate one person's perception. At this stage you can only create illusions that manipulate your own physical appearance. And yes, the category of minor illusions includes being able to hide the non-human physical traits your magi may have. However, these do not effect a camera's point of view or the one that may be watching those monitors
- Illusion II: (Upgrade of Illusion I) Able to create more elaborate illusions with the furthest perimeter away from the spell caster being ten feet. Yes, at this stage you can now create mirages that do not necessarily have to do with adjusting your own appearance. These illusions may now also be seen by five to ten people. However, these still do not effect a camera's point of view or the one that may be watching those monitors.
- Illusion III: (Upgrade of Illusion II) Able to create fantastically elaborate illusions up to one hundred feet away from the magi imagining them. They are so realistic that all who view them will most likely believe they're real. This includes video surveillance and those who are watching the monitors. You have evolved from putting these images directly into another's mind to actually materializing your imaginings into reality. Note: These are still intangible so if someone were to attempt to touch your illusioned flames they would not be burned or if they attempt to touch the illusioned wall their hand will go through it.
Ability Mastery: This special ability is only once per character. It also requires 5 purchased magic upgrades and sufficient in character justification. The cost of this is 170. With time, practice, and natural aptitude, you have reached a step above the normal in a specific area within your magic abilities. This amplifies the power of one ability of your choice. This must be magic (No weaponry or human abilities).
Details: Decades of use and practice with her illusions have made the ability a second nature to her. A simple obsessive thought has allowed her to expand an image of a gear into a full schematic of an engine. With the practice came an ease of use... With her education came the knowledge to expand her illusions farther than many others would have normally seen.
- Memory Hole I: Requires touch. You are capable of erasing specific memories relating to a single factor (yourself, an event, coffee, etc). The factor has to have occurred within the last hour. This short term memory is forgotten however, if something triggers a remembrance it can be recalled through a déjà vu-like feeling.
- Sympathy II :(Upgrade of Sympathy I) Touch aka contact with the other person involved is not necessary anymore though you do need to have visual of them. Although the emotions you are projecting still have to sincerely be felt by yourself, you can now affect a max of five people at once.
- Sympathy III (Upgrade of Sympathy II) Not only have you conquered the ability meaning you can manipulate another's emotions without losing your own demeanor (example: you can cause a person to feel fear without being fearful yourself) but you can also effect a max of twenty people at once.
- Regression I: You have occasional vague memories of only your most recent past life.
- Regression II: Your memories are more detailed and can go back for up to three past lives. Abilities you honed in those past lives are ones you can learn at a quicker pace which is reflected on the site through a $10 discount towards all abilities that your past lives were talented in. Due to the more powerful link you have now, regressing to your past life's consciousness can now be accidentally triggered. This is a very harsh disadvantage seeing as your past life self will have no memory beyond their own life and death. This has been known to be incorrectly diagnosed as Dissociative Identity Disorder.
Details: Of the lives she's lived the consistent interaction and proximity to the weapon Garm have awoken memories long past. Inheriting the knowledge and wisdom of her previous lives. Each life had mastered their own craft just as she had.
Purchased weaponry levels
- n/a
Artifact
Gram - The Sword of the great spirit hunter Leolannan Dragonsbane. His legend has been oversold through the centuries. Leolannan is said to have slain a dragon with this sword, however this is not true. The sword can help you against a spirit that might look slightly dragon-like.
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[PTab=PLAYER]
A whispering shadow waiting to be unleashed
played by [Cabanilla] [21] ♦♦♦ [Arizona] ♦♦♦ [Skype-A Knight Reborn(frostx279)] |
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[b]Persona 4, Naoto Shirogane[/b] as [i]Rynth Lumaban[/i]
deltra of gangnam style
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