Post by Yasker Romundia on Nov 16, 2016 19:38:36 GMT
I think a minor branch focused around the power of sunlight could be an interesting addition to the skillset of Earth Magi. Normally I wouldn't even bothered to suggest it, but I believe one could make an argument for the addition since the starter skill Photosynthesis does set a precedence for the idea that Earth Magi can harness the power of the sun for things. It'd also be different from how Fire Magi operate as the powers would be completely dependent on the sun being out and shining whereas Fire Magi can simply bring fire out from within themselves. Most of their powers wouldn't work indoors, at night, or if there is a heavy overcast or storm .
Photosynthesis would have to be a required perk for the branch since how can you use something you can't even harness? Then other abilities could be as follows:
Rejuvenation I- User slowly regenerates stamina while in the presence and absorbing sunlight
Rejuvenation II- User's rate of stamina regeneration is increased while in sunlight and wounds slowly heal overtime as long as they remain under the sun. Small cuts would heal within an hour, deeper ones would take a couple of hours if they don't bleed out first.
Conduit- Allows the user to be capable of storing an amount of sunlight within their body to use later. Can be used
Sunlight Weaponry- Condenses sunlight and manifests it into a physical form that can be used to attack enemies.
Hotspots- Intensifies the heat of some areas where the sunlight is touching in a small radius . (Could be leveled with later ranks increasing the intensity of the hotspots and how many can be created at one time.)
Those are just a few that I can think of off the top of my mind. Hope they're useful.
Photosynthesis would have to be a required perk for the branch since how can you use something you can't even harness? Then other abilities could be as follows:
Rejuvenation I- User slowly regenerates stamina while in the presence and absorbing sunlight
Rejuvenation II- User's rate of stamina regeneration is increased while in sunlight and wounds slowly heal overtime as long as they remain under the sun. Small cuts would heal within an hour, deeper ones would take a couple of hours if they don't bleed out first.
Conduit- Allows the user to be capable of storing an amount of sunlight within their body to use later. Can be used
Sunlight Weaponry- Condenses sunlight and manifests it into a physical form that can be used to attack enemies.
Hotspots- Intensifies the heat of some areas where the sunlight is touching in a small radius . (Could be leveled with later ranks increasing the intensity of the hotspots and how many can be created at one time.)
Those are just a few that I can think of off the top of my mind. Hope they're useful.