Post by Evylyn Faustina on Oct 24, 2017 3:55:04 GMT
Evelyn Faustina,
Do you ever Feel, like a plastic bag
Pansexual | 22 | Female |
Hosted human | aspiring Model |
[PTabbedContent]
[PTab=PERSONALITY]
Drifting through the wind, wanting to start again
POSITIVE TRAITS - Outgoing - Energetic - Friendly - Stylish - Open-Minded - Intelligent - Sophisticated - Playful STRENGTHS - Professionally Trained - Strong-Willed - Heavily-Augmented - Clever | LIKES - Stylish Outfits - Playing the violin - Cute Dogs - Operas - Literature - Photography - Modeling DISLIKES - Horror Movies - Rude People - Hunters - the MLM - Her Mother - Fighting of any kind - Corporations | NEGATIVE TRAITS - Envious - Vane - Easily Discouraged - Impatient - Impulsive - Submissive - Haunted - Provacative WEAKNESSES - Prone to Hesitation - Detests Fighing - Reluctant to Kill - Inexperienced in live combat |
Personality overall
On the surface, Evelyn, or Evie as her friends call her, is your average twenty-something-year-old woman with a seemingly limitless supply of energy. Her friends often have difficulty keeping up with her and she eagerly samples anything and everything the world can offer. She adores cute dogs and fashion, usually being the first among her circle of friends to be wearing the latest trends. She can’t help herself but to purchase something she likes the very moment she lays eyes on it. Suffice to say that her shopping bills easily surpass the norm, though she was lucky enough to be born into wealth. She’s also rather envious of the people around her and it shows most prominently when her friends are discussing their relationships and seemingly perfect families.
Digging deeper reveals a remarkably cultured young woman. Her upbringing has given her an aura of grace and sophistication rarely seen in one so young. Unfortunately, it also gave rise to a since of vanity that sometimes gives her an air of pompousness. Evelyn’s first love after fashion is the violin, which she has played since she was a small child. Her second love after that is opera and her third has always been literature. She enjoys losing herself in worlds of adventure, fantasy, and drama.
Even further beneath the surface are scars that continually hold her back. Evelyn carries a heavy weight of guilt due to her mistakes leading to her father's death, and that same guilt makes her question every decision she ever makes. She blames herself that her father was ever even endangered, always asking herself if he would've lived had she not begged him to come rescue her. This has led her to a submissive nature that her mother will often exploit. Her own dreams have effectively been put on hold for the simple reason that others tell her that she’s not allowed to pursue them. Moreover, the actions she’s forced to commit weigh heavily on her, compounding her sense of guilt.
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[PTab=APPEARANCE]
Do you ever feel, feel so paper thin, like a house of cards, one blow from caving in
appearance
Despite the events that led Evelyn to the result, becoming a hosted human has been one of the best things to happen to her in terms of appearance. The vibrant orange hair framing her heart-shaped face like a portrait never fades in color and requires very little maintenance on her part. Her buxom figure has curves in all the right places, often drawing attention from men and women alike. She stands at about 5’8” though she weighs in at around 240 pounds due to her extensive cybernetics. Her porcelain skin is the very definition of flawless perfection. Best of all (depending on who you ask) she knows just how good she looks and isn’t the least bit shy on the subject; she’ll flaunt and strut and pose until the cows come home and fat lady sings.
Evelyn carries herself with elegant grace that only serves to reinforce the sophisticated airs she gives off. She generally wears her hair long with a colorful ribbon tying it back. Her amber eyes positively shine with barely contained excitement and flit playfully from one thing to the next at any given moment. She’s not normally one to wear makeup, though she’ll dress her eyes with mascara and eye-liner when the occasion calls for it.
Fashion
Evelyn is a very fashion-forward young lady. It's rare to see her in anything but the latest style of clothes or carrying the finest designer handbags. There are several walk-in closets filled with the various articles of clothing she's purchased over the years and an entire shelf serves the sole purpose of housing her jewelry collection. She most often dresses herself in skirts and stockings with a flowing blouse, though that's not to say that she doesn't own her fair share jeans and she hates wearing the same outfit twice in same month.
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[PTab=BIOGRAPHY]
do you ever feel already buried deep, six feet under scream, but no one seems to hear a thing
family relations
Parents
Mother: Reggie Vega (deceased)
Father: Carmina Faustina (living;Felici)
Siblings
Brother/Sister: none
Extended Family
Meh: Unknown
biography
Evelyn’s story begins in a small home on the outskirts of Camlorn. She lived there with her father—a Camlorn police officer named Reggie Vega. Theirs was a simple and happy life far from the hustle and bustle of the metroplex. Evelyn would attend a local school, gossip with friends, and generally participate in normal activities for a growing young girl. She was popular with the other students and eventually formed a clique of sorts that followed her through most of her early school days. Her grades were also among the highest of her peers. Reggie, being the proud father he was, would reward her with new clothes, books, accessories, and a steady stream of money to pay for her violin lessons. They would hop on a train to Felici once every month with tickets to whatever opera happened to be playing at the time. Evelyn questioned her father on where the money was coming from, but would only ever receive a half-hearted answer much like every time she asked about her mother. Regardless, she wanted very little in her life and simply took the lack of knowledge in stride, perfectly content to accept the additional funds.
It was peaceful. It was blissful.
But it was not to last.
Evelyn was only fourteen when the Magi Riots erupted across Ethea. She’d been walking home from school one night when a firefight broke out between the local police force and a band of magi terrorists. The terrified teenager fled into the nearest building and cowered behind the front desk. She made several frantic calls to her father, who as fate would have it was dealing with another such incident nearby. Evelyn waited there for longer than she cared to recall, quivering and weeping and begging to be saved. Her father never arrived that night and an earthquake caused by one of the terrorists shattered the foundations of the building she was in and collapsed the building around her.
Be it through the grace of the Gods or sheer stupid luck, Evelyn survived albeit with extensive injuries. It was then that the mysterious source of her father’s extra funds revealed itself.
Carmina Faustina—a secretary for the Axuim Cooperation—visited Evelyn as she laid in critical condition and informed her that she was the girl’s mother and that her father was dead. She’d left her father shortly after she’d given birth to pursue her career free of the distractions of marriage and parenthood, though now she offered Evelyn a new body to replace her ruined frame. The only condition was that she do as she was told.
Depressed and left with few other option, Evelyn agreed and was soon transferred to an Axium facility where her brain was transplanted into a cybernetic body. The next two years were spent in grueling physical therapy to help her adjust to her new body. During this time, she began experiencing strange moments where she would remember things that she could possibly have done. Assassinations, infiltration, cooperate sabotage, and dozens of other instances of violence.
When she told her mother of these strange experiences, Carmina instantly recognized an opportunity to elevate her rank within the cooperation and immediately arranged for “special treatment” to bring these memories to the surface. The trauma Evelyn suffered had somehow unlocked access to her previous life as Grigori Vasili—a top agent for an Axium covert-operations team.
Years of hypnosis, brainwashing, and training went into turning Evelyn into a living weapon and assessing Agent Vasili’s dormant memories until he was finally brought to life. Then, using the eighteen-year-old’s body as a vessel, Agent Vasili was given his first mission since his death and assassinated a high-ranking political figure that was hindering Axium’s research and growth. This achievement earned Carmina a place on the board of directors. It would not be the last time that Evelyn was forced into doing her mother’s bidding.
Shortly after her nineteenth birthday, Evelyn and Carmina were relocated to Felici in hopes of establishing an Axium branch in Ethea. Of course, Evelyn was pressed into service again and again, eliminating obstacles and stealing valuable information from rivals. Grigori would torment her all the while by leaving detailed letters on her nightstand explaining the gruesome details of every mission and compounding the guilt she felt. In her eyes, she’d been responsible for dozens of deaths and negatively affecting the lives of hundreds of others; her mother reminded her of this each time she showed the slightest flickers of rebellion, saying that “it was your own foolishness that led to you being in this situation”. Evelyn slowly concluded that it was true. She was as much to blame as Grigori was; just like she’d been when her father was killed trying to reach her.
Perhaps the only positive thing about her new life was that Carmina practically ignored her own daughter, giving her free reign to do as she pleased so long as she obeyed when the time came. Evelyn continued with her violin lessons and education, although she now had access to more money than she knew what to do with. So, she spent her lavish allowance on clothing, jewelry, luxury cars, and many other luxuries afforded by her newfound wealth. Evelyn also began to secretly dabble in modeling, a profession she found a talent in.
And so, the next three years passed. Evelyn eventually earned a bachelor’s degree in photograph and divided her time between friends, modeling for small stores and shops, and the ever-present shadow of Axium and their schemes. It’s not great, but it’s a life.
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[PTab=SKILLS]
Do you know that there's still a chance for you, 'Cause there's a spark in you
Default Skills
- Hacking I: Basic level hacking. You can disable one cybernetic upgrade for an hour, as well as adjust one sense of the cyborg (make them colorblind, make their sense of touch feel off, lower their hearing, scramble taste or smell reception, etc. You cannot cut off a sense entirely.) Range: 15 feet
- Regression I: You have occasional vague memories of only your most recent past life.
- Advanced Synthskin: Your synthetic skin, hair, etc. is extremely convincing. You look like a human to even a trained eye, or fellow androids. This advanced skin will even bruise, scar, and up to a degree, bleed (fake blood). Only advanced detection, like x-rays, could discover the difference.
Purchased abilities
- Hacking II: Advanced level hacking. Disable three cybernetic upgrades for six hours. Adjust three senses. Gain limited control of a cybernetic limb (not total control, but make them fight to use it). Range: 25 feet.
- Brute Force Hacking: You can disable an additional upgrade when hacking, and disabled systems stay inoperative for twice as long.
- Biofeedback: Your hacks affect the nervous systems linked to cybernetic upgrades; if you successfully disable a Bionic’s upgrade, they will feel pain as the virus causes negative feedback to their nervous system, similar to an electric shock. As well, you can adjust senses of bionics, even if they are NOT cybernetic.
- Hacking III: Disable five cybernetic upgrades for a day. Can cut off a sense entirely. Gain total control of one limb or limited control of two. Range: 40 feet.
- Antivirus I: Retain one cybernetic upgrade of your choice when hacked. All others come back in half the time.
- Weapon Convenience: With the purchase of this upgrade you can now have whatever weapon's upgrade you have to now be a physical part of your body. All we ask is that each limb have only one type of weapon attached to it. For instance, the right arm could have two handed weapons abilities applied to it while the other has a single handed weapon upgrade most likely meaning it has a blade concealed within it.
- Military Alloy: Bullet proof metal but explosions and more powerful attacks are still possible in causing damage. Speed is improved from Tank Alloy. Propulsion is possible but flight is not.
- Enhanced Strength: You are now capable of displaying strength that is two times as impressive as would a human of your exact same dimensions.
- Hydraulic Legs: Enhanced jumping distances. You can now bound over a good ten feet, and land safely from long falls (within reason). Assuming you land on your feet, that is. Note that this does NOT increase your speed.
- Propulsion: Need an even faster boost of speed? You are now capable of using thrusters to shoot yourself forward at a much faster rate.
- Antivirus II: Retain two cybernetic upgrades of your choice when hacked, and makes two of your senses immune to alteration. All upgrades come back in 1/3 of the time. Ghost possession is more difficult.
- Countervirus: (Requires Antivirus I) Your antivirus launches on the offensive when it detects an enemy presence. When someone attempts to hack you, if they are a cyborg, they are also subject to a hack attempt by you (At a set level of Hacking II). If not, the virus will scramble the device being used- it will not be able to do anything else but carry out the hack until it undergoes a hard reset.
Purchased weaponry levels
MELEE I (STARTER)
Can accomplish fundamental and basic feats with melee weapons.
Examples: Knife, Sword, Sai, Hammer, Axe, Whip, Lance, Chainsaw, etc
MELEE II
You are now better able to dual wield if you wish to.
You are more likely to better a melee level I.
MELEE III
Depending on your character's insinuated realism a character
can claim to use any variety of melee weapons, with high skill.
Even up to being able to block a bullet.
You are more likely to better a melee levels I and II.
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[PTab=PLAYER]
You just gotta ignite the light ,And let it shine ,Just own the night ,Like the Fourth of July
played by [D241] [23] ◆◆◆ [Central] ◆◆◆ [Skype: D241] |
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[b]Golden Time, Koko Kaga[/b] as [i]Evelyn Faustina[/i]
deltra of gangnam style
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