PLAYED BY OOC NAME
PLAYED BY Sassy
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Post by Caroline Vorlan on May 28, 2016 16:31:04 GMT
OLD PROFILE: SEE BELOW FOR NEW APP Caroline "Dullahan" Enthaupten My directive is clear Cyborg- Hosted Human |
| Gov't Agent
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[PTabbedContent] [PTab=PERSONALITY] my purpose is no longer my own - Determined - Fearless - Perceptive - Focused - Loyal - Honest
- Excellent Combatant - Good danger sense - Experience against Magi - Cares for family - Cannot be sweet-talked, wooed, or bribed - Trustworthy - Does not shy from challenges | - Silent settings - Fighting - Government - Rain - Niece/Nephew - Central Park (unsure why) - Vibrant Flowers (unsure why) - Completing tasks
- Magi - Fire - Runic University - Bionic Humans - Criminals - Secrets - Her cyborg self - Small talk | - One-track mind - Stubborn - Poor Social Skills - Unfriendly - Distrustful - Self-loathing - Aggressive
- No empathy - Revenge-Minded - Doesn't question orders - PTSD (Fleeting visions from Incident) - Fragmented Memories -Little sense of self-preservation - Resolves problems with violence first - Constant sense of shame, hates own situation - Unsure of "true" self
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Personality overall Dullahan is a single-minded individual; she does as she's ordered, eliminates Magi, and finishes her mission. Of course, since she has a human brain, she's not an emotionless automaton, or even a tool, although she is used that way, and often seen that way by other hunters. People do mistake her for an android sometimes; she's not very good at prolonged social engagement, because she has trouble catching all the nuances of things like sarcasm, wit, jokes, and so forth, unless she's familiar with the person. She comes off as completely serious, which isn't too far from the truth. The only times she's been known to “relax” is when she spends time with her sister, niece, and nephew. She has a mind for focus, which is a double-edged sword for her. On one hand, it keeps her calm and collected under pressure, helps her react in fights, and makes her a relentless hound. On the other, it gives her tunnel-vision, which can put her in unnecessary danger, and she will sometimes forget other responsibilities. She is a suspicious-minded person, as one might expect from anyone employed by the government. She only trusts a few people; her family, and her work partner. Dullahan is certainly “bad cop;” forceful, intimidating, and willing to beat it out of you;unfortunately for the government, she'd just as soon do so in public instead of bringing you in for proper questioning. She is a take-no-prisoners type who refuses to back down, and many have died attempting to buy, bribe, or bargain with her. Due to this, her combat expertise, and her detachable head, she has quite the fearsome reputation among the criminals and Magi of Felici. She dislikes all magic, including runic magic, as well as bionics; she is disgusted with her own form and has no respect for anyone who would willingly augment themselves in such ways. She feels constant shame for her inhuman body, her dependence on others, the life-debt she owes, and for any failures she may endure. She considers herself weak. When she was installed into her new body, a prototype emotion suppression system was attached to her mind (more details in bio). Since it is only a prototype, it is prone to semi-regular failures or lapses, which causes a surge of emotions or memories to flood her mind. This is emotionally taxing for her, and often leaves her “frozen” as she tries to process her conflicting identities and old memories. These are becoming more common and stronger, but she refuses to tell anyone about it due to shame (and she is unaware that this prototype is installed; she blames the PTSD from the night Caroline “died.”) [/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=APPEARANCE] appearance The most notable thing about Dullahan is that her head is intended to separate from the body around the middle of the neck; this is due to her special government-prototype chassis, which has a unique, powerful wireless connection, which allows her to control her body as if her head was still on. Aside from that, she appears as a normal human being. She stands at 5'9” and is athletically built. She may get stares due her eyepatch (most people just get cybernetic replacements), or possibly due to her long, purple hair, which she keeps meticulously dyed; it is her favorite color, although she is unsure why. Her face is blank and serious, with a slight frown. You can tell she's some sort of cop or investigator; she just has that look about her. Her makeup- eyeliner and subtle purple eyeshadow- is a permanent feature. Her hygiene is perfect, unless she gets caught up with an obsession, in which case it starts to slip. She can often be caught staring at people, which turns into a narrow-eyed glare when looking at a Magi, runic mage, or bionics. During a prolonged fight, her stoic demeanor becomes increasingly unhinged; she gets a mad look in her eye, snarls, bares her teeth; it's almost animal-like, as if she's fueled by nothing but instinct and fury. Fashion Her only fashion sense is some sort of mix between "On-duty agent" and "casual but cautious detective." She has black combat boots, loose-fit black or dark-blue jeans, and a closet full of black or purple tank tops and t-shirts; everything is plain and meant to be comfortable while fighting or running. She has a small, black jacket, almost like the child of a blazer and a trenchcoat, which she wears over her shirts, unbuttoned, 95% of the time. She doesn't own any makeup, style her hair a specific way, or shop around. Clothes to her are meant only to be functional [/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=BIOGRAPHY] failure is equivalent to death family relations Parents Mother: Annabelle Enthaupten (Deceased) Father: Jorgen Enthaupten (Alive, Felici; Government-Hunter Relations [top consultant]) Siblings Brother/Sister: Nadia Ahmed (Alive, 31, Felici; lives with husband, disabled, schoolteacher) Daniel Enthaupten (Deceased, would be 37) Extended Family Brother in-law: Saeed Ahmed (Alive, 38, Felici; lives with Nadia, Electrician) Nephew: Vidal Ahmed (Alive, 12, Felici; lives with parents) Niece: Farah Ahmed (Alive, 13, Felici; lives with parents) Family Friends Possible, PM if interested biography Caroline Enthaupten was born when the relocation camps were just over a decade old. Her father supported them, her mother did not, and they were both verbal and hard-headed about it. They split up when Caroline was eight, after her sister was born; her mother did not want her children growing up racist, filled with hatred and fear. Her mother was sort of an emissary for the Magi; she often visited camps, and did what she could to repeal the law. She taught Caroline about acceptance, love, and respect; Caroline loved it! It made so much sense to her young mind. Unfortunately, a small rebellion during one of her camp visits turned into a hostage situation, where she was killed in crossfire when the hunters decided to use force on them. She had to stay with her father, who told her that it was the Magi who murdered her mother. Between that shock and her father's influence/job position, Caroline grew up and became a government agent, who worked closely with the hunters. Her combat expertise and ability to think and react under pressure exceeded her father's strict standards, and she rose through the ranks. Often, she was tasked with relocation camp surveillance; check on the hunters, ensure cooperation and compliance with government regulations, and train newly stationed recruits. The conditions of the camps disgusted her; they were cruel and inhumane, to say the least. It was all she could do to do her job and get away. She knew her mother would be ashamed of her for doing nothing, but orders were orders, and Magi were dangerous.... right? If they could bring themselves to kill her mother, they could turn on anyone. What was supposed to be a routine surveillance check took an explosive turn; she was at a camp when rebellion erupted. The fire magi set the camp ablaze before anyone had time to react. Caroline was caught in the middle and had to make a mad dash through the inferno in order to have any chance at survival. She escaped the main blaze, but at substantial cost; her body was burnt to the bone almost everywhere. For the rest of that night, long after the magi successfully won the fight and retreated, Caroline sat there, smoldering, unable to even scream the horrible pain that wracked her entire body. She was certain she was dead, and wished for it during each agonizing minute. She couldn't move, she couldn't stay unconscious for more than a few moments, she couldn't cry; she could only sit there and burn. Fortunately, during the night, a small rainstorm happened upon her, bringing her relief from the endless burning. Not long after, the hunters who came to inspect the camp found her alive, and sent her back to Felici. A miracle, they said. Anyone else would have died from shock. Even the damage to her brain wasn't function-inhibiting. They were able to transfer her mind, which was the only thing worth salvaging, into a unique type of chassis; the “Dullahan” model, which allowed the head to be disconnected from the body and maintain control, due to wireless networking. Unknown to her, they also took the liberty of installing a new prototype brain augmentation: the EMSS – Emotion and Memory Suppression System. This was the start of turning her into a weapon, all under the supervision- and approval- of her father. This system needed some extra room in the cranial cavity, and so an eye would have to be removed. Between the EMSS, the trauma, and carefully picked stories and lies fed to her by her father, Caroline was filled with hatred of Magi, a desire to eliminate them, and a sense of duty to the government who employs her. Her memories before that traumatic night are either suppressed or heavily fragmented; all her old desires, goals, and thoughts are jumbled and hidden in her head, and her old thoughts and feelings tend to clash with her new self, causing her constant internal turmoil and shame. Now she works as a field agent for the government under the name “Dullahan,” alongside her partner, tirelessly hunting Magi in order to protect the people and sate her desire for revenge. [/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=SKILLS] i will persist through all trials Default Skills - Unarmed IImpuls-Tanzen: A subset of a larger martial art style developed specifically for androids, bionics, and hosted humans. The art is focused on making use of cyborg's innately superior stamina, strength, and pain tolerance, as well as incorporating built-in weapons
Impuls-Tanzen in particular is a very offensive-minded art that depends on striking while constantly moving, which is possible due to the inherent stamina of cyborgs. The idea is to incorporate strikes into a flowing momentum, and attempt to create openings for attacks by unbalancing the opponent. It is most related to modern boxing or wing-chun. Most practitioners use shotgun-like shells incorporated into their hands or wrists to make all punches deadly and even making disengaging risky, as they could be shot while backing off. These shells tend to be a small 28ga or, for people who may not be able to handle the recoil, such as mostly-human bionics or humans with a wrist-mounted weapon, a .410 bore is also widely used. As one might imagine, even a single small shotgun shell at point-blank range can be fatal.
(Non-gunners: 12ga is the most common today. 28ga and then .410 are smaller and smaller.)
Impuls-Tanzen is viewed unfavorably by the other subsets, as it seems the least like an art. - Firearms I - Convenient Shield - Weapons Conveniency (Shotguns, built into wrists) (Grand Opening Bonus Ability)Purchased abilities Enhanced Strength: You are now capable of displaying strength that is two times as impressive as would a human of your exact same dimensions. Military Alloy: Bullet proof metal but explosions and more powerful attacks are still possible in causing damage. Speed is improved from Tank Alloy. Propulsion is possible but flight is not. (Games Event Bonus Ability) Propulsion: Need an even faster boost of speed? You are now capable of using thrusters to shoot yourself forward at a much faster rate. Thermal Plating: A heat-deterring metal that takes longer to conduct warmth, better protecting circuitry from flames and fire. Plating is applied on the outer layer of the metal, so this may be combined with any alloy upgrade. Night Vision: You can see clearly even in the darkest of scenery. Hydraulic Legs:
Enhanced jumping distances. You can now bound over a good ten feet, and land safely from long falls (within reason). Assuming you land on your feet, that is. Note that this does NOT increase your speed. Ability Purchased: Nanobots
These little guys exist within you to repair any damage taken to the mechanical portions of the body only. Ability Purchased: Shielded Circuitry I
Now able to protect your limbs from being paralyzed temporarily through the usage of electric based attacks. Ability Purchased: Advanced Audio ProcessingYou can filter out sound based on frequency. For example, you can mute: the rumble of traffic, high-pitched whistles, the murmur of a crowd, music, etc). Ability Purchased: Corrective RefractionYour eyes have the ability to view items at varying distances with clarity. Works both as a microscope for small items and a telescope for far away items. Thermal Vision:Lets you to toggle your vision between normal vision and thermal vision, allowing you to detect heat signatures. Recharge Upgrade (Starter) The amount of time needed to recharge does not have to be the rough estimate of time needed for humans to sleep (≈ 8 hours per 24 hours). A three to four hours will suffice. Purchased weaponry levels Unarmed Combat II: You have improved in this skill and can accomplish more impressive feats in the fighting technique you've chosen for your character. You are now also able to defend yourself better against melee weaponed attacks. Unarmed Combat III: You are extremely talented in unarmed combat within the field that you have chosen to study in. Not only are you more able to defend yourself against melee weaponed attacks but you have a high chance in getting your opponent in dropping their weapon as well if given the chance (the fumble concept also applies to firearms as well). Firearm II: You are now better able to dual wield if you wish to. Specialized ammunition unlocked: Explosive: bullets can explode upon contact Short-circuit: bullets can short-circuit a cyborg limb temporarily Firearm III: Depending on your character's insinuated realism a character can be up to a mastery level with this purchase. Even up to being able to nail other's bullets mid air. You are more likely to better a Firearm levels I and II. Throwing I (Starter): Can accomplish fundamental and basic feats with weapon. Examples: Boomerang, Knives, Shuriken, etc Specialized projectiles now unlocked: Downer: The tip will inject the target with a Downer once purchased [/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=PLAYER] a heart no longer beats within played by [Sassy]
[27] ♦♦♦ [Central] ♦♦♦ [PM me, PM "Sassy," account, Cbox] |
[/PTab={background-color:#f0f0f0;width:530px;height:290px;padding:10px;padding-top:0px;margin-top:-6px;}] [/PTabbedContent={width:550px;background-color:transparent;height:300px;padding:0px;border:0px;margin-left:-3px;margin-top:-20px;text-align:justify;color:#332F28;font-size:10px;}] [b]Mirai Nikki, Uryuu Minene[/b] as [i]Dullahan[/i]
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PLAYED BY OOC NAME
PLAYED BY Queen Sassy, of the Sass Isles
Sassy
Global Moderator IS OFFLINE
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Post by Sassy on Mar 2, 2017 14:22:07 GMT
Caroline "THE Dullahan" Vorlan Lord Help anyone who gets in my way
Cyborg- Hosted Human |
| Ex-Agent
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[PTabbedContent] [PTab=PERSONALITY] for i am not merciful
- Determined - Fearless - Perceptive - Focused - Loyal - Honest
- Excellent Combatant - Good danger sense - Experience against Magi and Hunters - Cannot be sweet-talked, wooed, or bribed - Trustworthy - Does not shy from challenges | - Silent settings - Reading - Killing Hunters - Rain - Niece/Nephew - Direct Action - Vibrant Flowers - Exploring Her Freedom
- Hunters - Fire - Runic University - Bionic Humans - Government - Secrets - Her cyborg self - Control Freaks
| - New to having emotions again - Stubborn - Poor Social Skills - Distrustful - Self-loathing - Aggressive
- Questions Own Judgement - Revenge-Minded -Too Invested in own redemption -Little sense of self-preservation - Resolves problems with violence first - Constant sense of shame, hates own situation
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Personality overall Caroline, now free from the device that once regulated her thoughts, memories, and emotions, is now a woman who struggles with her true self; she has been someone else for eight years, though that’s not entirely accurate either. It’s all very confusing, and puts no small amount of mental strain on the former agent. She is no longer the stiff and humorless woman the government forced her to be, but she’s been without real emotions for so long that she’s having a tough time acclimating; it’s difficult to remember how to behave in social situations, or how to control one’s emotions, but she’s making progress. Still, the struggle, combined with her more recent life experiences, makes for many awkward moments when talking to her socially. Until she gets comfortable and regains her confidence in these situations, she’s a woman of few words. The biggest change in her personality is the shifting of her anger. Where once she was indoctrinated to believe the worst of magi, and was a fearless and famous killer of them, she now remembers her past; her mother raised her to be good to magi, and to not judge them. Now, she knows that magi aren’t her enemy, but the government and hunters who took her life from her; those are now the targets in her sights. She is a revenge-minded woman, and will grant no mercy to hunters. Her anger, however, is tempered by regret and guilt; these two emotions plague her daily, as she vividly remembers the amount of pain, suffering, and deaths she inflicted upon them, and how she worked to drive them to extinction. She is on an endless quest for justice and her own personal redemption, but that path is a futile attempt to fill the bottomless void that will always remain within her. But she is not a woman who quits, and so it is her number one motivation for leading her life. Some help by feeding, rebuilding, healing; but for so long Caroline only knew how to fight; that is the only way she feels she can help. She struggles too with feelings of uselessness; she was, after all, only a tool for so long, easily manipulated and forced into what was basically indentured servitude. She is an ex-soldier who doesn’t see any other worth to herself. Killing is all she feels she is good for, and now that she is regaining her old self back, she is self-conscious- even with her freedom, her talents and body form a personal prison. Magic still makes her uneasy, and fire still brings back unpleasant memories. Her PTSD flashbacks from her night of burning have lessened in intensity, but can sometimes still affect her if she’s around too much fire. She continues to dislike the runic university due to their involvements with the guild, and still believes bionics are making mistakes with their bodies (though she is more open-minded on the matter now). She still has remnants of her false personality; she is suspicious-minded, but is trying to relax with that now, and she is still an extremely focused individual, though now it is no longer brainless tunnel-vision, but rather a drive to complete her goals. She still has a bad habit of trying to be a loner, but now that she can feel loneliness, it’s much more difficult to avoid people; unfortunately, she believes she is not worth peoples’ time, and does not deserve positive things in her life after what she’s done. This conflicts with her human desires for friendship and affection, causing more internal struggle. [/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=APPEARANCE] appearance The most notable thing about Dullahan is that her head is intended to separate from the body around the middle of the neck; this is due to her special government-prototype chassis, which has a unique, powerful wireless connection, which allows her to control her body as if her head was still on. Aside from that, she appears as a normal human being. She stands at 5'9” and is athletically built. She may get stares in a human city or town due her eyepatch (most people just get cybernetic replacements), or possibly due to her long, purple hair, which is a permanent color of the realistic (but ultimately synthetic) hair; it is her favorite color, as it was her mother’s favorite, too. Her face is blank and serious, with a slight frown. You can tell she used to be some sort of cop or investigator; she just has that look about her. Her makeup- eyeliner and subtle purple eyeshadow- is a permanent feature. Her hygiene is as well as you can expect from someone living in a forest; fortunately synthetic skin, teeth, and hair are easy to take care of. During a prolonged fight, her stoic demeanor becomes increasingly unhinged; she gets a mad look in her eye, snarls, bares her teeth; it's almost animal-like, as if she's fueled by nothing but instinct and fury. Fashion Her only fashion sense is some sort of mix between "On-duty agent" and "casual but cautious detective." She has black combat boots, loose-fit black or dark-blue jeans, and a trunk full of black or purple tank tops; it’s all plain and meant to be comfortable while fighting or running. She doesn't own any makeup, style her hair a specific way, or shop around. Clothes to her are meant only to be functional. Since making her home in Arecia woods, she constantly wears a cloak about her person. It serves to keep the rain away and conceal her identity somewhat. When looking for hunters or in bad weather, she keeps the hood up and over herself (Even when her head is detached. She finds it really adds to the intimidation factor). She leaves it off when she’s feeling safe, so her body can recharge on the solar energy. [/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=BIOGRAPHY] family relations Parents Mother: Annabelle Enthaupten (Deceased) Father: Jorgen Enthaupten (Very recently deceased, by Caroline) Siblings Brother/Sister: Nadia Ahmed (Alive, 31, Felici; lives with husband, disabled, schoolteacher) Daniel Enthaupten (Deceased, would be 37) Extended Family Brother in-law: Saeed Ahmed (Alive, 38, Felici; lives with Nadia, Electrician) Nephew: Vidal Ahmed (Alive, 11, Felici; lives with parents) Niece: Farah Ahmed (Alive, 12, Felici; lives with parents) Family Friends Kelri Anderson + Anderson Family biography Caroline Vorlan was born Caroline Enthaupten when the relocation camps were just over a decade old. Her father supported them, her mother did not, and they were both verbal and hard-headed about it. They split up when Caroline was eight, after her sister was born; her mother did not want her children growing up racist, filled with hatred and fear. Her mother was sort of an emissary for the Magi; she often visited camps, and did what she could to repeal the law. She taught Caroline about acceptance, love, and respect; Caroline loved it! It made so much sense to her young mind. Unfortunately, a small rebellion during one of her camp visits turned into a hostage situation, where she was killed in crossfire when the hunters decided to use force on them. Recently, it came to light that her mother died while protecting magi from unlawful and unjust use of force, though Caroline was initially led to believe the original story.She had to stay with her father, who told her that it was the Magi who murdered her mother. Between that shock and her father's influence/job position, Caroline grew up and became a government agent, who worked closely with the hunters. Her combat expertise and ability to think and react under pressure exceeded her father's strict standards, and she rose through the ranks. Often, she was tasked with relocation camp surveillance; check on the hunters, ensure cooperation and compliance with government regulations, and train newly stationed recruits. The conditions of the camps disgusted her; they were cruel and inhumane, to say the least. It was all she could do to do her job and get away. She knew her mother would be ashamed of her for doing nothing, but orders were orders, and Magi were dangerous.... right? If they could bring themselves to kill her mother, they could turn on anyone. What was supposed to be a routine surveillance check took an explosive turn; she was at a camp when rebellion erupted. The fire magi set the camp ablaze before anyone had time to react. Caroline was caught in the middle and had to make a mad dash through the inferno in order to have any chance at survival. She escaped the main blaze, but at substantial cost; her body was burnt to the bone almost everywhere. For the rest of that night, long after the magi successfully won the fight and retreated, Caroline sat there, smoldering, unable to even scream the horrible pain that wracked her entire body. She was certain she was dead, and wished for it during each agonizing minute. She couldn't move, she couldn't stay unconscious for more than a few moments, she couldn't cry; she could only sit there and burn. Fortunately, during the night, a small rainstorm happened upon her, bringing her relief from the endless burning. Not long after, the hunters who came to inspect the camp found her alive, and sent her back to Felici. A miracle, they said. Anyone else would have died from shock. Even the damage to her brain wasn't function-inhibiting. They were able to transfer her mind, which was the only thing worth salvaging, into a unique type of chassis; the “Dullahan” model, which allowed the head to be disconnected from the body and maintain control, due to wireless networking. Unknown to her, they also took the liberty of installing a new prototype brain augmentation: the EMSS – Emotion and Memory Suppression System. This was the start of turning her into a weapon, all under the supervision- and approval- of her father. This system needed some extra room in the cranial cavity, and so an eye would have to be removed.
Between the EMSS, the trauma, and carefully picked stories and lies fed to her by her father, Caroline was filled with hatred of Magi, a desire to eliminate them, and a sense of duty to the government who employs her. Her memories before that traumatic night are either suppressed or heavily fragmented; all her old desires, goals, and thoughts are jumbled and hidden in her head, and her old thoughts and feelings tend to clash with her new self, causing her constant internal turmoil and shame. Now she works as a field agent for the government under the name “Dullahan,” alongside her partner, tirelessly hunting Magi in order to protect the people and sate her desire for revenge.
Her life changed when a magi pickpocket by the name of Tori Vorlan tried to stop her from killing a civilian magi. Tori died, but not before driving a knife into her head, where the EMSS was positioned. Fortunately for her, Maevia Inclemens had her under watch (As she had been working with Caroline to uncovered the truth about what happened when she was rebuilt), and brought her to a nearby clinic for emergency surgery.
With aid from Luca Burke and intervention from Maevia, the truth of the EMSS came to light and was successfully removed. All of her thoughts and memories came flooding back to her, and after some time recovering from the mental suckerpunch, she took a deep look at who she was, both before the fire and after. She was filled with disgust and rage, both at herself and at the people whom she dedicated her life to for eight years, without even a hint of questioning or faltering. It was time to take the rest of her life into her own hands.
She confronted and killed her father for what he did to her, and the lies he fed. She abandoned the government and hunter’s guild, taking off to make her home in Arecia woods. She adopted the last name of the magi she killed, both as a reminder for her own crimes and an unworthy thanks for giving her an opportunity to live once more. Now she is on a path of both revenge and redemption; she protects magi to repent for her past sins, and kills all hunters who seek magi in the woods as vengeance for what their organization did to her. They took her life, and now she would take theirs, along every misguided fool who joins them.
Rumors of an entity dubbed “The Dullahan” living in the woods are recent and fresh, even after the sensationalism of the news faded. People are wary, but they’re just horror stories made to frighten children… right?[/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=SKILLS] to make you wish that i was
Default Skills - Unarmed IImpuls-Tanzen: A subset of a larger martial art style developed specifically for androids, bionics, and hosted humans. The art is focused on making use of cyborg's innately superior stamina, strength, and pain tolerance, as well as incorporating built-in weapons
Impuls-Tanzen in particular is a very offensive-minded art that depends on striking while constantly moving, which is possible due to the inherent stamina of cyborgs. The idea is to incorporate strikes into a flowing momentum, and attempt to create openings for attacks by unbalancing the opponent. It is most related to modern boxing or wing-chun. Most practitioners use shotgun-like shells incorporated into their hands or wrists to make all punches deadly and even making disengaging risky, as they could be shot while backing off. These shells tend to be a small 28ga or, for people who may not be able to handle the recoil, such as mostly-human bionics or humans with a wrist-mounted weapon, a .410 bore is also widely used. As one might imagine, even a single small shotgun shell at point-blank range can be fatal.
(Non-gunners: 12ga is the most common today. 28ga and then .410 are smaller and smaller.)
Impuls-Tanzen is viewed unfavorably by the other subsets, as it seems the least like an art. - Firearms I - Convenient Shield - Weapons Conveniency (Shotguns, built into wrists) (Grand Opening Bonus Ability)Purchased abilities Enhanced Strength:Y ou are now capable of displaying strength that is two times as impressive as would a human of your exact same dimensions. Military Alloy:Bullet proof metal but explosions and more powerful attacks are still possible in causing damage. Speed is improved from Tank Alloy. Propulsion is possible but flight is not. (Games Event Bonus Ability) Propulsion: Need an even faster boost of speed? You are now capable of using thrusters to shoot yourself forward at a much faster rate. Thermal Plating: A heat-deterring metal that takes longer to conduct warmth, better protecting circuitry from flames and fire. Plating is applied on the outer layer of the metal, so this may be combined with any alloy upgrade. Night Vision: You can see clearly even in the darkest of scenery. Hydraulic Legs:Enhanced jumping distances. You can now bound over a good ten feet, and land safely from long falls (within reason). Assuming you land on your feet, that is. Note that this does NOT increase your speed. Nanobots:These little guys exist within you to repair any damage taken to the mechanical portions of the body only. Shielded Circuitry I:Now able to protect your limbs from being paralyzed temporarily through the usage of electric based attacks. Advanced Audio Processing:You can filter out sound based on frequency. For example, you can mute: the rumble of traffic, high-pitched whistles, the murmur of a crowd, music, etc). Corrective Refraction:Your eyes have the ability to view items at varying distances with clarity. Works both as a microscope for small items and a telescope for far away items. Thermal Vision:Lets you to toggle your vision between normal vision and thermal vision, allowing you to detect heat signatures. Recharge Upgrade (Starter) The amount of time needed to recharge does not have to be the rough estimate of time needed for humans to sleep (≈ 8 hours per 24 hours). A three to four hours will suffice. Solar Energy: (Recharge Upgrade required) Able to use sunlight to improve their performance and lessen the amount of time needed to recharge every 24 hours. On consecutive days of sunshine a Cyborg could go days without needing to recharge at all. Energy Transfer (Non-Bionics Only): Use some of your energy to recharge a device (such as a battery) or another cyborg. Depending on the amount of energy transferred, you will need to recharge sooner. Antivirus I: Retain one cybernetic upgrade of your choice when hacked. All others come back in half the time. Antivirus II: Retain two cybernetic upgrades of your choice when hacked, and makes two of your senses immune to alteration. All upgrades come back in 1/3 of the time. Ghost possession is more difficult. Antivirus III: Retain four cybernetic upgrades of your choice when hacked. Cannot be subject to total control or LOSS of senses. All upgrades return in 1/5 of the time. Ghost possession is VERY difficult. Countervirus: (Requires Antivirus I) Your antivirus launches on the offensive when it detects an enemy presence. When someone attempts to hack you, if they are a cyborg, they are also subject to a hack attempt by you (At a set level of Hacking II). If not, the virus will scramble the device being used- it will not be able to do anything else but carry out the hack until it undergoes a hard reset. Countervirus II: (Requires Countervirus and Antivirus III) Your countervirus hacks at Hacking III, and all hacking attempts on you have a 20% chance of failing outright (Rolled by staff if you wish. Opponent may reattempt hacks every 5 minutes while the program re-initializes.) Purchased weaponry levels Unarmed Combat II: You have improved in this skill and can accomplish more impressive feats in the fighting technique you've chosen for your character. You are now also able to defend yourself better against melee weaponed attacks. Unarmed Combat III: You are extremely talented in unarmed combat within the field that you have chosen to study in. Not only are you more able to defend yourself against melee weaponed attacks but you have a high chance in getting your opponent in dropping their weapon as well if given the chance (the fumble concept also applies to firearms as well). Unarmed Combat Mastery:At this point your mastery has become world known. People come from all over to learn from you. Few can beat you in your chosen Martial Art. You could even fight while reading a dirty romance novel. You are more likely to better a Unarmed levels I, II, and III. Details: Caroline's mastery is the result of single-minded determination, unwavering stamina, and years of practical application. She became an expert at her cyborg-centric martial art, Impuls-Tanzen, within a few years during her time with the government. As a cyborg with no goal in life other than to focus her craft to help her kill, she spent many more hours a day practicing than any human would even be capable of. During the last few years, before her leave of the guild, she was training bionics and hosted-humans from all over the world, from hunters to special ops units in the military.
With how many times she's had to put her art into practice against foes ranging from human to magi to cyborg, she has the experience necessary to fight against all sorts of opponents. Few can boast better hand-to-hand combat skills than Caroline, and even melee-weapon users will find her a formidable opponent.Firearm II: You are now better able to dual wield if you wish to. Specialized ammunition unlocked: Explosive: bullets can explode upon contact Short-circuit: bullets can short-circuit a cyborg limb temporarily Firearm III: Depending on your character's insinuated realism a character can be up to a mastery level with this purchase. Even up to being able to nail other's bullets mid air. You are more likely to better a Firearm levels I and II. Throwing I (Starter): Can accomplish fundamental and basic feats with weapon. Examples: Boomerang, Knives, Shuriken, etc Specialized projectiles now unlocked: Downer: The tip will inject the target with a Downer once purchased Throwing II- You are now better able to throw multiple projectiles at once. Specialized projectiles unlocked: Flash: blinding light will shine from projectile Smoke Screen: projectile will emit smoke screen Net: an impressively strong net will shoot out in hopes of entrapping its target. Throwing III- [No description posted in store?] Explosive: Projectile will explode in a small fiery blaze. Short-circuit: Projectile can shoot forth an electric charge that has the possibility of short-circuiting a cyborg's limb. Glue: The tip will eject fast drying industrial polymer that can cause target to get stuck Melee I: Can accomplish fundamental and basic feats with melee weapons. Runic Weapon (Greater): Scalebreaker (Handaxe)A handaxe balanced for throwing and melee combat- it comes paired with a steel signet ring; this holds the “Recall” rune that summons the axe. It is meant to be worn with the signet facing the palm so the rune summons the axe directly into the wielder’s hand. Format:Greater Fortify – The sharpest an axe can hope to be under a Greater Enhancement! Mark- To work with Recall Ring Locate- To find the axe Recall- To call the axe back Delay- To activate the recall rune only when the key phrase is spoken (“Return, Scalebreaker”) How acquired: [Journal Entry] When Caroline took revenge upon her father, she took his weapons, too; one of these was his axe, Scalebreaker, which was meant to cut through the toughest of magi. [/PTab={background-color:#f0f0f0;width:530px;height:535px;padding:10px;padding-top:0px;margin-top:-6px;}] [PTab=PLAYER] you will regret taking away my humanity
played by [Sassy]
[27] ♦♦♦ [Central] ♦♦♦ [PM me, PM "Sassy," account, Cbox] |
[/PTab={background-color:#f0f0f0;width:530px;height:290px;padding:10px;padding-top:0px;margin-top:-6px;}] [/PTabbedContent={width:550px;background-color:transparent;height:300px;padding:0px;border:0px;margin-left:-3px;margin-top:-20px;text-align:justify;color:#332F28;font-size:10px;}] [b]Mirai Nikki, Uryuu Minene[/b] as [i]Dullahan[/i]
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