PLAYED BY OOC NAME
PLAYED BY god
Rinny
Administrator IS OFFLINE
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Post by Rinny on Jan 13, 2016 2:53:22 GMT
Starter race ability $50 PURCHASE OF ONE STARTER RACE ABILITY. | Intermediate race ability $100 PURCHASE OF ONE INTERMEDIATE RACE ABILITY. | Advanced Race Ability
$150 PURCHASE OF ONE ADVANCED RACE ABILITY.
| Starter Weapon LEVEL $50 PURCHASE OF ONE STARTER WEAPON ABILITY. (listed below) | Intermediate Weapon LEVEL $100 PURCHASE OF A LEVEL II WEAPON ABILITY. (listed below) | Advanced weapon LEVEL $150 PURCHASE OF A LEVEL III WEAPON ABILITY. (listed below) | Lesser Runic Enchantment
$100 ALLOWS THE PURCHASE OF a stronger, but breakable, Enchanted item.
| GREATER RUNIC ENCHANTMENT
$150 ALLOWS THE PURCHASE OF a weaker, but permanent. ENCHANTED ITEM.
| RUNIC THREAD
$200 Allows the purchase of Enchanted CLOTHING.
| Starter Deity Blessing
$70 ALLOWS THE PURCHASE OF ONE Starter Deity Blessing
| Intermediate DEITY BLESSING
$120 PURCHASE OF ONE intermediate Deity blessing
| Advanced Deity Blessing
$170 PURCHASE OF ONE ADVANCED Deity blessing | Master ability $200 PURCHASE to MASTER one RACE Ability or Weapon LEVEL. (Limit 1 per character.)
| RUNIC TATTOO $200 A RUNE MASTER TATTOOS ONE COMPLEX RUNIC CIRCLE INTO YOUR SKIN. | Drug Dose $30 PURCHASE OF THREE Upper or DOWNER DOSES, Link | Give a staffer one hug Free! Chances of getting a hug back is high
| LAST character slot $500 allows a member to create one LAST character. six total characters is the max allowed per member. | Post meme in cbox Free! responses may vary. staffer west may applaud.
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PLAYED BY OOC NAME
PLAYED BY god
Rinny
Administrator IS OFFLINE
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Post by Rinny on Jan 13, 2016 2:53:58 GMT
WEAPONRY LEVELS "Not everyone can be a ninja." -- Rinny 2016[break][break] Each weaponry has only three levels. The purpose of having the levels is so that, yes, a new character can't just come in and squash characters that have been rp-ing on the website for 2+ years. We are big believers in character development, in the very least in the form of flashbacks. [break][break] Worth noting, the levels are very fluid. There is no stat system here because screw that. One character's firearm level III is not necessarily another's firearm level III. When the Marine Lieutenant is shooting dem bullets at the scrawny teenager that only started to learn how to shoot a revolver six months ago, the Lieutenant is dramatically more likely to come out the victor based on those two level III's by themselves. So there is still alot of good faith the admin staff has in our member base. This simplified 3-step leveling system is just taking a basic precaution when introducing new characters into our website.[break][break] When you choose to place your mastery into a specific weapon, You must choose a weapon to master. For example, Katana, Throwing knives, Shortbow, or Sniper Rifle. If you choose to master the Longsword, Even though you are a Level III in Melee weapons, You are only a Master at the Longsword, not the katana. While a lot of weapons on similar, true mastery means you've poured every ounce of training into that specific weapon. No other one. [break] [nospaces] | [attr=class,header] UNARMED COMBAT I (STARTER) [attr=class,threads]
You know the basics and can hold your own in a street fight. [break] The type of martial art or fighting style is up to you.[break] We trust you to be realistic for what you can accomplish and not accomplish at being a general level one in unarmed combat.
[attr=class,header] UNARMED COMBAT II [attr=class,threads]
You have improved in this skill and can accomplish more impressive feats in the fighting technique you've chosen for your character.[break] You are now also able to defend yourself better against melee weapon-ed attacks.
[attr=class,header] UNARMED COMBAT III [attr=class,threads]
You are extremely talented in unarmed combat within the field that you have chosen to study in. [break] Not only are you more able to defend yourself against melee weapon-ed attacks but you have a high chance in getting your opponent in dropping their weapon as well if given the chance (the fumble concept also applies to firearms as well).
[attr=class,header] UNARMED COMBAT MASTERY [attr=class,threads]
At this point your mastery has become world known.[break] People come from all over to learn from you.[break]
Few can beat you in your chosen Martial Art.[break] You could even fight while reading a dirty romance novel.[break][break]
You are more likely to better a Unarmed levels I, II, and III.
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[break] | [attr=class,header] MELEE I (STARTER) [attr=class,threads]
Can accomplish fundamental and basic feats with melee weapons. [break][break]
Examples: Knife, Sword, Sai, Hammer, Axe, Whip, Lance, Chainsaw, etc[break]
[attr=class,header] MELEE II [attr=class,threads]
You are now better able to dual wield if you wish to.[break][break]
You are more likely to better a melee level I.
[attr=class,header] MELEE III [attr=class,threads]
Depending on your character's insinuated realism a character[break] can claim to use any variety of melee weapons, with high skill.[break][break]
Even up to being able to block a bullet.[break][break]
You are more likely to better a melee levels I and II.
[attr=class,header] MELEE MASTERY [attr=class,threads]
At this point your mastery has become world known.[break] People come from all over to learn from you.[break]
Few can beat you in your chosen Weapon.[break] You're even able to slice a flying bullet.[break][break]
You are more likely to better a melee levels I, II, and III.
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[break] | [attr=class,header] FIREARM I (STARTER) [attr=class,threads]
Can accomplish fundamental and basic feats with firearm weapons. [break][break]
Examples: Pistol, Revolver, Shot Gun, Submachine Gun, Sniper Rifle, Flame Thrower, etc[break][break] Specialized ammunition unlocked:[break] Hollow Point: a round that causing massive tissue damage[break] Downer/Upper:round can inject target with a Downer once purchased[break] Incendiary: a round coated with flammable material
[attr=class,header] FIREARM II [attr=class,threads]
You are now better able to dual wield if you wish to.[break][break]
Specialized ammunition unlocked: [break] Explosive: bullets can explode upon contact [break] Short-circuit: bullets can short-circuit a cyborg limb temporarily [break] Tranquilizer: round can deliver a dose of sedatives to anyone or anything hit by them [break] SLAP:a special round that carries a second penetrating projectile designed to pierce armor plating
[attr=class,header] FIREARM III [attr=class,threads] Depending on your character's insinuated realism a character[break]
can claim to be proficient and accurate with any gun.[break][break]
You are even able to track bullet trajectory to help your ability to dodge bullets. [break][break]
You are more likely to better a Firearm levels I and II.[break][break]
Specialized ammunition unlocked:[break] Proximity Fuse: a programmable round that detonates within a certain distance rather than on impact
[attr=class,header] FIREARM MASTERY [attr=class,threads]
At this point your mastery has become world known.[break] People come from all over to learn from you.[break]
Few can beat you in accuracy with your chosen gun.[break] You are even able to hit bullets and fire down enemy weapon barrels.[break][break]
You are more likely to better a Firearm levels I, II, and III.[break][break] Specialized ammunition unlocked:[break]
Combined Ordinance: round that allows you to combine one or more ammunition types
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[break] | [attr=class,header] ARCHERY I (STARTER) [attr=class,threads]
Can accomplish fundamental and basic feats with weapon. [break]
Example of weapons allowed at this stage: Recurve Bow, Compound Bow, Longbow, Crossbow, etc[break]
Specialized arrows now unlocked:[break]
Downer: Arrow can inject target with a Downer once purchased
[attr=class,header] ARCHERY II [attr=class,threads] You are now better able to shoot multiple arrows at once.[break]
Specialized arrows unlocked: [break] Flash: blinding light can shine from arrow [break] Smoke Screen: arrow can emit smoke screen[break] Net: an impressively strong net will shoot out in hopes of entrapping its target.
[attr=class,header] ARCHERY III [attr=class,threads]
Specialized arrows now unlocked:[break] Explosive: Arrow will explode in a small fiery blaze. [break] Short-circuit: Arrow can shoot forth an electric charge that has the possibility of short-circuiting a cyborg's limb. [break] Glue: The tip will eject fast drying industrial polymer that can cause target to get stuck
[attr=class,header] ARCHERY MASTERY [attr=class,threads]
At this point your mastery has become world known.[break] People come from all over to learn from you.[break]
Few can beat your accuracy in your chosen bow.[break] You could even hit a target A thousand paces away.[break][break]
You are more likely to better a Archery levels I, II, and III.
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[break] [break] | [attr=class,header] THROWING I (STARTER) [attr=class,threads]
Can accomplish fundamental and basic feats with weapon.[break]
Examples: Boomerang, Knives, Shuriken, etc [break][break]
Specialized projectiles now unlocked: [break] Downer: The tip will inject the target with a Downer once purchased
[attr=class,header] THROWING II [attr=class,threads]
You are now better able to throw multiple projectiles at once. [break]
Specialized projectiles unlocked: [break] Flash: blinding light will shine from projectile [break] Smoke Screen: projectile will emit smoke screen[break] Net: an impressively strong net will shoot out in hopes of entrapping its target.
[attr=class,header] THROWING III [attr=class,threads]
Specialized arrows now unlocked: [break] Explosive: Projectile will explode in a small fiery blaze. [break] Short-circuit: Projectile can shoot forth an electric charge that has the possibility of short-circuiting a cyborg's limb.[break]
Glue: The tip will eject fast drying industrial polymer that can cause target to get stuck
[attr=class,header] THROWING MASTERY [attr=class,threads]
At this point your mastery has become world known.[break] People come from all over to learn from you.[break]
Few can beat you in your chosen throwing weapon.[break] You could even change trajectory or curve or even ricochet weapons and hit a bulls-eye.[break][break]
You are more likely to better a Throwing levels I, II, and III.
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